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Stop Regressing: Training Value Functions via Classification for Scalable Deep RL

ICML 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Temporal-difference and discounting theory · 3 citations (OpenAlex)

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Shows that replacing MSE regression with categorical cross-entropy, especially HL-Gauss target distributions, improves performance and scalability of value-based deep RL across Atari, multi-game Atari, Wordle, chess distillation, and robotic manipulation.

Problem

Value-based deep RL is trained via MSE regression to bootstrapped targets and has struggled to scale to large networks, unlike supervised learning which scales with cross-entropy classification.

Approach

Recasts TD regression as classification: a softmax over fixed bins is trained with cross-entropy against a target distribution built from the scalar TD target, with HL-Gauss (Gaussian-smoothed histogram targets) as the most effective choice; the loss is a drop-in replacement for MSE.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
HL-Gauss cross-entropy loss replaces MSE regression loss in DQNDQN+Adam · Atari 60 games onlineIQM human-normalized score: substantially outperforms MSEHelped
Two-Hot cross-entropy loss replaces MSE in DQNDQN+Adam · Atari 60 games onlineIQM human-normalized scoreMixed
HL-Gauss loss replaces MSE in offline CQLCQL · Atari 10% DQN replay offlinebehavior-policy normalized scoreHelped
HL-Gauss loss replaces MSE in SoftMoE DQN across expert countsSoftMoE DQN · Atari 20 games, 1-8 expertsperformance vs MSE: consistent constant-factor improvement (~30% per text)Helped
HL-Gauss critic loss replaces MSE in IMPALA with scaled ResNetsIMPALA multi-task · Asteroids and Space Invaders multi-taskperformance with scalingHelped
HL-Gauss replaces C51 loss in multi-game offline setupResNet-101 multi-game · 40-game offline AtariIQM human-normalized score: about 45% over best prior resultHelped
HL-Gauss targets replace MSE in Wordle offline Q-learningGPT-like Transformer 125M · Wordleperformance: 40% better per introHelped
HL-Gauss targets replace 1-Hot for chess distillationCausal Transformer 270M · Chess puzzles without searchpuzzle accuracy: 70% improvement per introHelped
HL-Gauss replaces MSE regression loss in Q-TransformerQ-Transformer 60M · Robotic manipulationpeak performance: 67% higher peak performanceHelped
Softmax parameterization of Q-values trained with MSE (no cross-entropy) (ablation)DQN MSE · Atari online and offline RLperformanceNo clear effect
Increase HL-Gauss smoothing ratio sigma/bin width across wide range vs Two-Hot (ablation)HL-Gauss DQN · Atari 13-game subset, onlineIQM scoreHelped
HL-Gauss loss replaces MSE under noisy rewards (ablation)CQL · Offline Atari with noisy rewards (eta 0.1,0.3,1.0)performance degradationHelped

Surprising findings

Limitations

Experimental setup

Datasets: Arcade Learning Environment (60 Atari games) Atari DQN replay dataset (10%) Wordle offline dataset Lichess puzzles Stockfish 16 annotated chess games simulated robotic manipulation dataset

Benchmarks: Atari 2600 (60 games) multi-task Atari Asteroids and Space Invaders multi-game Atari (40 games) Wordle chess puzzles (Lichess) large-scale robotic manipulation

Metrics: IQM human-normalized score optimality gap behavior-normalized score puzzle accuracy success rate MSE linear probing performance

Baselines: DQN (MSE) C51 Two-Hot SoftMoE + MSE IMPALA MSE Q-Transformer MSE AlphaZero with MCTS 1-Hot classification

Builds on: DQN C51 CQL IMPALA Q-Transformer HL-Gauss

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