Research map / Reinforcement learning / Visual and representation RL
Exploration by random network distillation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use random-network distillation rather than PPO without an exploration bonus | PPO with RND · Montezuma's Revenge | mean episodic return: 2,497 -> 8,152 | Helped |
| Use random-network distillation rather than forward-dynamics prediction error (ablation) | RND exploration · Montezuma's Revenge | mean episodic return: 400 -> 8,152 | Helped |
| Use random-network distillation rather than PPO without an exploration bonus | PPO with RND · Venture | mean episodic return: 0 -> 1,859 | Helped |
| Use random-network distillation rather than forward-dynamics prediction error (ablation) | RND exploration · PrivateEye | mean episodic return: 33 -> 8,666 | Helped |
| Use random-network distillation rather than forward-dynamics prediction error (ablation) | RND exploration · Solaris | mean episodic return: 3,246 -> 3,282 | Helped |
| Use random-network distillation rather than forward-dynamics prediction error (ablation) | RND exploration · Venture | mean episodic return: 1,712 -> 1,859 | No clear effect |
| Use random-network distillation rather than forward-dynamics prediction error (ablation) | RND exploration · Gravitar | mean episodic return: 3,371 -> 3,906 | No clear effect |
| Use non-episodic intrinsic returns instead of episodic intrinsic returns (ablation) | RND agent · Montezuma's Revenge | rooms explored | Helped |
| Increase the extrinsic discount factor from 0.99 to 0.999 (ablation) | RND agent · Montezuma's Revenge | mean episodic return | Helped |
| Increase the intrinsic discount factor from 0.99 to 0.999 (ablation) | RND agent · Montezuma's Revenge | performance | Hurt |
| Use two value heads instead of one for episodic intrinsic and extrinsic rewards (ablation) | RND agent · Montezuma's Revenge | performance | No clear effect |
| Increase the number of parallel environments used to collect experience (ablation) | RND agent · Atari hard-exploration games | mean episodic return | Helped |
Closest papers by meaning
- Exploration and Anti-Exploration with Distributional Random Network Distillation (ICML 2024 · similarity 0.92)
- Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation (ICML 2025 · similarity 0.90)
- Random Latent Exploration for Deep Reinforcement Learning (ICML 2024 · similarity 0.89)
- Anti-Exploration by Random Network Distillation (ICML 2023 · similarity 0.88)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.85)
- MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization (ICLR 2025 · similarity 0.85)
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