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Research map / Reinforcement learning / Visual and representation RL

Exploration by random network distillation

ICLR 2019 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 245 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use random-network distillation rather than PPO without an exploration bonusPPO with RND · Montezuma's Revengemean episodic return: 2,497 -> 8,152Helped
Use random-network distillation rather than forward-dynamics prediction error (ablation)RND exploration · Montezuma's Revengemean episodic return: 400 -> 8,152Helped
Use random-network distillation rather than PPO without an exploration bonusPPO with RND · Venturemean episodic return: 0 -> 1,859Helped
Use random-network distillation rather than forward-dynamics prediction error (ablation)RND exploration · PrivateEyemean episodic return: 33 -> 8,666Helped
Use random-network distillation rather than forward-dynamics prediction error (ablation)RND exploration · Solarismean episodic return: 3,246 -> 3,282Helped
Use random-network distillation rather than forward-dynamics prediction error (ablation)RND exploration · Venturemean episodic return: 1,712 -> 1,859No clear effect
Use random-network distillation rather than forward-dynamics prediction error (ablation)RND exploration · Gravitarmean episodic return: 3,371 -> 3,906No clear effect
Use non-episodic intrinsic returns instead of episodic intrinsic returns (ablation)RND agent · Montezuma's Revengerooms exploredHelped
Increase the extrinsic discount factor from 0.99 to 0.999 (ablation)RND agent · Montezuma's Revengemean episodic returnHelped
Increase the intrinsic discount factor from 0.99 to 0.999 (ablation)RND agent · Montezuma's RevengeperformanceHurt
Use two value heads instead of one for episodic intrinsic and extrinsic rewards (ablation)RND agent · Montezuma's RevengeperformanceNo clear effect
Increase the number of parallel environments used to collect experience (ablation)RND agent · Atari hard-exploration gamesmean episodic returnHelped

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