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Exploration and Anti-Exploration with Distributional Random Network Distillation

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 3 citations (OpenAlex)

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Proposes Distributional Random Network Distillation (DRND), which distills a distribution of N random target networks and derives a pseudo-count-like bonus to fix RND's bonus inconsistency, applied to online PPO exploration and offline SAC-DRND anti-exploration.

Problem

RND's intrinsic bonus is inconsistent: initial bonuses are unevenly distributed across states and final bonuses fail to track visitation frequency, which hampers deep exploration in online RL and anti-exploration penalties in offline RL.

Approach

Instead of distilling one fixed random target, the predictor is trained on a randomly sampled target from N fixed random networks; the moments of this target distribution give a mean-deviation bonus (b1) and a pseudo-count-like statistic (b2, approximating 1/sqrt(n)) without extra networks or tables.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Distill a distribution of random target networks instead of a single fixed target networkRND bonus · Before training, 100 initial dataset distributionsD_KL(P||U): 0.0377±0.0248 -> 0.0070±0.0063Helped
Distill a distribution of random target networks instead of a single fixed target networkRND bonus · After training, 100 initial dataset distributionsD_KL(P||1/sqrt(n)): 0.0946±0.0409 -> 0.0476±0.0389Helped
Use SAC-DRND instead of SAC-RNDOffline SAC · Gym-MuJoCo D4RLaverage normalized score: 82.6 -> 86.0Helped
Use SAC-DRND instead of SAC-RNDOffline SAC · AntMaze D4RLaverage normalized score: 60.9 -> 76.0Mixed
Use DRND instead of RNDPPO exploration · Montezuma's Revenge, Gravitar, and Ventureepisodic returnHelped
Use DRND instead of other exploration algorithmsPPO exploration · Adroit Penepisodic returnNo clear effect
Use DRND instead of other exploration algorithmsPPO exploration · Adroit Hammer and Relocateepisodic returnHelped
Use DRND instead of SAC-RNDOffline SAC · Adroit tasks, average scorenormalized score: 12.9 to 23.5Helped
Use DRND instead of SAC-RNDOffline SAC · Adroit tasks, average without expert datasetnormalized scoreMixed

Surprising findings

Limitations

Experimental setup

Datasets: D4RL MuJoCo D4RL AntMaze Atari (Montezuma's Revenge, Gravitar, Venture) Adroit Fetch manipulation

Benchmarks: Montezuma's Revenge Gravitar Venture Adroit Fetch D4RL MuJoCo D4RL AntMaze

Metrics: episodic return normalized score KL divergence expected online performance

Baselines: PPO RND CFN ICM SAC TD3+BC CQL IQL SAC-RND ReBRAC SAC-N EDAC

Builds on: Random Network Distillation Coin Flip Network PPO SAC-RND ReBRAC

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