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Exploration and Anti-Exploration with Distributional Random Network Distillation
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Proposes Distributional Random Network Distillation (DRND), which distills a distribution of N random target networks and derives a pseudo-count-like bonus to fix RND's bonus inconsistency, applied to online PPO exploration and offline SAC-DRND anti-exploration.
Problem
RND's intrinsic bonus is inconsistent: initial bonuses are unevenly distributed across states and final bonuses fail to track visitation frequency, which hampers deep exploration in online RL and anti-exploration penalties in offline RL.
Approach
Instead of distilling one fixed random target, the predictor is trained on a randomly sampled target from N fixed random networks; the moments of this target distribution give a mean-deviation bonus (b1) and a pseudo-count-like statistic (b2, approximating 1/sqrt(n)) without extra networks or tables.
Key results
- SAC-DRND achieves an average D4RL MuJoCo score of 86.0 versus 82.6 for SAC-RND and 81.2 for ReBRAC across the ensemble-free comparison, but on AntMaze it averages 76.0 vs ReBRAC's 76.8.
- On Adroit tasks, SAC-DRND improves the average normalized score from 12.9 (SAC-RND) to 23.5, though ReBRAC reaches 58.6.
- Before training, DRND bonus KL divergence to uniform is 0.0070 vs 0.0377 for RND (lower is better), indicating more uniform initial bonuses.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Distill a distribution of random target networks instead of a single fixed target network | RND bonus · Before training, 100 initial dataset distributions | D_KL(P||U): 0.0377±0.0248 -> 0.0070±0.0063 | Helped |
| Distill a distribution of random target networks instead of a single fixed target network | RND bonus · After training, 100 initial dataset distributions | D_KL(P||1/sqrt(n)): 0.0946±0.0409 -> 0.0476±0.0389 | Helped |
| Use SAC-DRND instead of SAC-RND | Offline SAC · Gym-MuJoCo D4RL | average normalized score: 82.6 -> 86.0 | Helped |
| Use SAC-DRND instead of SAC-RND | Offline SAC · AntMaze D4RL | average normalized score: 60.9 -> 76.0 | Mixed |
| Use DRND instead of RND | PPO exploration · Montezuma's Revenge, Gravitar, and Venture | episodic return | Helped |
| Use DRND instead of other exploration algorithms | PPO exploration · Adroit Pen | episodic return | No clear effect |
| Use DRND instead of other exploration algorithms | PPO exploration · Adroit Hammer and Relocate | episodic return | Helped |
| Use DRND instead of SAC-RND | Offline SAC · Adroit tasks, average score | normalized score: 12.9 to 23.5 | Helped |
| Use DRND instead of SAC-RND | Offline SAC · Adroit tasks, average without expert dataset | normalized score | Mixed |
Surprising findings
- SAC-DRND underperforms ReBRAC on Adroit tasks (average 23.5 vs 58.6) and on AntMaze average (76.0 vs 76.8), so it is not uniformly superior in offline settings.
Limitations
- Theoretical analysis of the bonus (Lemma on linear models) covers only linear predictors and a simplified setting.
- Offline AntMaze and Adroit results do not consistently beat strong baselines such as ReBRAC and MSG.
- Bonus weighting alpha is fixed and environment-dependent per the authors.
Experimental setup
Datasets: D4RL MuJoCo D4RL AntMaze Atari (Montezuma's Revenge, Gravitar, Venture) Adroit Fetch manipulation
Benchmarks: Montezuma's Revenge Gravitar Venture Adroit Fetch D4RL MuJoCo D4RL AntMaze
Metrics: episodic return normalized score KL divergence expected online performance
Baselines: PPO RND CFN ICM SAC TD3+BC CQL IQL SAC-RND ReBRAC SAC-N EDAC
Builds on: Random Network Distillation Coin Flip Network PPO SAC-RND ReBRAC
Closest papers by meaning
- Exploration by random network distillation (ICLR 2019 · similarity 0.92)
- Random Latent Exploration for Deep Reinforcement Learning (ICML 2024 · similarity 0.89)
- Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation (ICML 2025 · similarity 0.87)
- Improving Intrinsic Exploration by Creating Stationary Objectives (ICLR 2024 · similarity 0.85)
- MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization (ICLR 2025 · similarity 0.85)
- DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization (ICLR 2024 · similarity 0.84)
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