Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Expected Value of Communication for Planning in Ad Hoc Teamwork
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use EDP-based expected query zones and choose query content by expected value and cost | ad hoc agent in the Tool Fetching domain · Tool Fetching domain, Boltzmann distribution over worker-goal distances | marginal cost | Helped |
| Use EDP-based expected query zones and choose query content by expected value and cost | ad hoc agent in the Tool Fetching domain · Uniform goal distribution | marginal cost | Helped |
| Use EDP-based expected query zones and choose query content by expected value and cost | ad hoc agent in the Tool Fetching domain · Boltzmann distribution favoring closer worker goals | marginal cost | Mixed |
| Use EDP-based expected query zones and choose query content by expected value and cost | ad hoc agent in the Tool Fetching domain · Boltzmann distribution favoring closer worker goals, with increasing per-station query cost | marginal cost | Helped |
| Use EDP-based expected query zones and choose query content by expected value and cost | ad hoc agent in the Tool Fetching domain · Uniform goals, per-station cost ≤ 0.4 | marginal cost | No clear effect |
| Use EDP-based expected query zones and choose query content by expected value and cost | ad hoc agent in the Tool Fetching domain · Boltzmann distribution favoring closer worker goals, per-station cost ≤ 0.2 | marginal cost | No clear effect |
| Increase per-station query cost from 0 to 0.5 | eZ_Q Query · Tool Fetching domain | query count: 23% | Helped |
Closest papers by meaning
- Ad Hoc Teamwork via Offline Goal-Based Decision Transformers (ICML 2025 · similarity 0.88)
- ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork (NeurIPS 2026 · similarity 0.87)
- Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agents (AAAI 2024 · similarity 0.87)
- Open Ad Hoc Teamwork with Cooperative Game Theory (ICML 2024 · similarity 0.86)
- N-agent Ad Hoc Teamwork (NeurIPS 2024 · similarity 0.86)
- Narrowing the Collaboration Gap, Probably (NeurIPS 2026 · similarity 0.85)
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