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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Expected Value of Communication for Planning in Ad Hoc Teamwork

AAAI 2021 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Collaborative multi-agent perception · 15 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use EDP-based expected query zones and choose query content by expected value and costad hoc agent in the Tool Fetching domain · Tool Fetching domain, Boltzmann distribution over worker-goal distancesmarginal costHelped
Use EDP-based expected query zones and choose query content by expected value and costad hoc agent in the Tool Fetching domain · Uniform goal distributionmarginal costHelped
Use EDP-based expected query zones and choose query content by expected value and costad hoc agent in the Tool Fetching domain · Boltzmann distribution favoring closer worker goalsmarginal costMixed
Use EDP-based expected query zones and choose query content by expected value and costad hoc agent in the Tool Fetching domain · Boltzmann distribution favoring closer worker goals, with increasing per-station query costmarginal costHelped
Use EDP-based expected query zones and choose query content by expected value and costad hoc agent in the Tool Fetching domain · Uniform goals, per-station cost ≤ 0.4marginal costNo clear effect
Use EDP-based expected query zones and choose query content by expected value and costad hoc agent in the Tool Fetching domain · Boltzmann distribution favoring closer worker goals, per-station cost ≤ 0.2marginal costNo clear effect
Increase per-station query cost from 0 to 0.5eZ_Q Query · Tool Fetching domainquery count: 23%Helped

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