Research map / 3D vision / NeRF and radiance fields
Physical-aware Neural Radiance Fields for Efficient Exposure Correction
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Proposes PHY-NeRF, a NeRF variant with physics-inspired adaptive lighting particles in volume rendering and a feature-level global illumination consistency module, trained unsupervised to reconstruct normal-lighting novel views from low-light or overexposed multi-view images.
Problem
NeRF fails to reconstruct high-quality novel views when training images are under- or overexposed due to capture-time lighting variation and camera exposure settings.
Approach
Models illumination change inside volume rendering via per-point adaptive lighting particles (attenuating for low light, dividing for overexposure), plus a feature-level illumination embedding with consistency and mode-seeking losses to keep lighting transitions natural across views, trained without normal-light supervision.
Key results
- On overexposed scenes, PHY-NeRF reaches 21.38 PSNR / 0.764 SSIM / 0.435 LPIPS on average, versus 18.09 PSNR for Aleth-NeRF.
- On underexposed scenes, PHY-NeRF reaches 20.52 PSNR / 0.759 SSIM / 0.432 LPIPS on average, versus 19.87 PSNR for Aleth-NeRF.
- Ablation on low-light scenes shows removing the adaptive lighting particles drops average-scene PSNR to about 6 dB (chair 6.05, sofa 6.28).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PHY-NeRF instead of Aleth-NeRF | Novel-view exposure correction · Over-Exposure Scene (mean) | PSNR: 18.09 -> 21.38 | Helped |
| Use PHY-NeRF instead of Aleth-NeRF | Novel-view exposure correction · Under-Exposure Scene (mean) | PSNR: 19.87 -> 20.52 | Helped |
| Add Adaptive Lighting Particles α (ablation) | PHY-NeRF · Under-Exposure Scene, chair and sofa | PSNR: 6.05 -> 21.19; 6.28 -> 20.45 | Helped |
| Add image-level brightness consistency loss Lbc (ablation) | PHY-NeRF · Under-Exposure Scene, chair and sofa | PSNR: 11.97 -> 21.19; 15.46 -> 20.45 | Helped |
| Add spatial structure loss Lss (ablation) | PHY-NeRF · Under-Exposure Scene, chair and sofa | PSNR: 19.51 -> 21.19; 18.62 -> 20.45 | Helped |
| Add color constancy loss Lcc (ablation) | PHY-NeRF · Under-Exposure Scene, chair and sofa | PSNR: 20.95 -> 21.19; 19.49 -> 20.45 | Helped |
| Add illumination encoder Eθ (ablation) | PHY-NeRF · Under-Exposure Scene, chair and sofa | PSNR: 16.89 -> 21.19; 16.81 -> 20.45 | Helped |
Surprising findings
- Pre-processing images with exposure correction before NeRF training outperformed post-processing rendered NeRF outputs in the reported comparisons.
Limitations
- Gains on some individual scenes are small or negative (e.g., shrub underexposed PSNR 18.15 vs 18.24 for Aleth-NeRF).
- Relies on a separate reference-image set (LOL) for the illumination encoder.
- Evaluated only on five scenes from a single dataset.
Experimental setup
Datasets: Aleth-NeRF dataset (low-light, normal, overexposed multi-view scenes) LOL
Benchmarks: Aleth-NeRF multi-view dataset (5 overexposed and 5 underexposed scenes)
Metrics: PSNR SSIM LPIPS training time
Baselines: NeRF Aleth-NeRF HE + NeRF IAT + NeRF MSEC + NeRF RetiNexNet + NeRF Zero-DCE + NeRF SCI + NeRF
Builds on: NeRF Aleth-NeRF Zero-DCE MSGAN
Closest papers by meaning
- Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption (AAAI 2024 · similarity 0.91)
- Enhancing Neural Radiance Fields with Adaptive Multi-Exposure Fusion: A Bilevel Optimization Approach for Novel View Synthesis (AAAI 2024 · similarity 0.91)
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.90)
- A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields (AAAI 2024 · similarity 0.89)
- Bright-NeRF: Brightening Neural Radiance Field with Color Restoration from Low-Light RAW Images (AAAI 2025 · similarity 0.89)
- Rad-NeRF: Ray-decoupled Training of Neural Radiance Field (NeurIPS 2024 · similarity 0.89)
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