Research map / 3D vision / NeRF and radiance fields
Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption
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Proposes Aleth-NeRF, which adds learnable "concealing field" transmittance terms to NeRF and uses unsupervised lightness losses to render normal-light novel views from low-light or over-exposed multi-view images, plus a new LOM dataset.
Problem
Standard NeRF assumes normal-light capture; under low-light or over-exposed inputs, it entangles illumination and material and fails to recover normal-light novel views.
Approach
Model extra light attenuation in the air via a local concealing field (conv over density MLP output) and a global learnable concealing field multiplied into accumulated transmittance; train on adverse-light images with unsupervised degree, contrast, and color constancy losses so rendering without (low-light) or with (over-exposure) the concealing field yields normal-light views.
Key results
- In low-light settings on LOM, Aleth-NeRF reaches mean PSNR 19.87, SSIM 0.754, LPIPS 0.417, the best mean across methods.
- In over-exposure settings on LOM, Aleth-NeRF reaches mean PSNR 18.09 and SSIM 0.745, best in both, but LPIPS (0.488) is weaker than some baselines.
- Integrating Aleth-NeRF into Instant-NGP cuts training time from 2.2 hours on 4 GPUs (NeRF) to 4.8 minutes on 1 GPU, with lower PSNR (18.09 vs 19.14) on the buu scene.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Aleth-NeRF with concealing fields instead of vanilla NeRF | NeRF · LOM low-light mean | PSNR: 6.84 -> 19.87 | Helped |
| Use Aleth-NeRF with concealing fields instead of vanilla NeRF | NeRF · LOM low-light mean | SSIM: 0.150 -> 0.754 | Helped |
| Use Aleth-NeRF with concealing fields instead of vanilla NeRF | NeRF · LOM low-light mean | LPIPS: 0.582 -> 0.417 | Helped |
| Use Aleth-NeRF with concealing fields instead of vanilla NeRF | NeRF · LOM over-exposure mean | PSNR: 9.60 -> 18.09 | Helped |
| Use Aleth-NeRF with concealing fields instead of vanilla NeRF | NeRF · LOM over-exposure mean | SSIM: 0.660 -> 0.745 | Helped |
| Use Aleth-NeRF with concealing fields instead of vanilla NeRF | NeRF · LOM over-exposure mean | LPIPS: 0.457 -> 0.488 | Hurt |
Surprising findings
- Pipelines that apply enhancement methods after NeRF rendering ('NeRF + enhancer') generally underperform pipelines that enhance training views first ('enhancer + NeRF') in low-light settings, especially for LPIPS.
- Aleth-NeRF achieves best PSNR and SSIM on over-exposure but not best LPIPS, which the authors attribute to training directly on degraded over-exposed images.
Limitations
- Aleth-NeRF must be trained separately for each scene, as with vanilla NeRF.
- May fail in scenes with non-uniform lighting or shadows.
- LPIPS on over-exposed scenes is weaker than some baselines, and the method relies on unsupervised training directly on degraded images.
Experimental setup
Datasets: LOM (self-collected low-light, normal-light, over-exposure multi-view dataset)
Benchmarks: LOM
Metrics: PSNR SSIM LPIPS
Baselines: NeRF RetiNexNet Zero-DCE SCI LLVE MBLLEN RAW-NeRF HE IAT MSEC
Builds on: NeRF Instant-NGP inverse tone curve
Closest papers by meaning
- Physical-aware Neural Radiance Fields for Efficient Exposure Correction (AAAI 2025 · similarity 0.91)
- Rad-NeRF: Ray-decoupled Training of Neural Radiance Field (NeurIPS 2024 · similarity 0.90)
- A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields (AAAI 2024 · similarity 0.90)
- A General Implicit Framework for Fast NeRF Composition and Rendering (AAAI 2024 · similarity 0.90)
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.90)
- Bright-NeRF: Brightening Neural Radiance Field with Color Restoration from Low-Light RAW Images (AAAI 2025 · similarity 0.89)
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