Research map / 3D vision / NeRF and radiance fields
3D Visibility-Aware Generalizable Neural Radiance Fields for Interacting Hands
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Proposes VA-NeRF, a single-image generalizable NeRF for interacting hands that fuses features via visibility-aware weighting and trains with a pixel-wise visibility-map discriminator.
Problem
Generalizable NeRF synthesis of interacting hands from a single image, where inter-hand occlusions and large view variations make existing human-oriented NeRFs unreliable.
Approach
A visibility-aware feature fusion module adaptively weights pixel-aligned features of the query point, nearest MANO mesh vertex, its mirrored vertex on the other hand, and global hand features; a visibility-guided discriminator predicts pixel-wise visibility maps to supervise invisible regions adversarially.
Key results
- On InterHand2.6M, VA-NeRF reaches 25.01 PSNR, 0.86 SSIM, 0.21 LPIPS, versus 23.68 PSNR / 0.83 SSIM / 0.27 LPIPS for the best baseline HandNeRF.
- Under large view variations (>30 degrees), VA-NeRF achieves 24.23 PSNR versus 22.98 for NHP.
- With 0.3 occlusion mask ratio, VA-NeRF keeps 24.93 PSNR while KeypointNeRF drops to 21.38.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use VA-NeRF instead of the strongest reported baseline | Interacting-hand NeRF synthesis · Interhand2.6M | PSNR: 23.68 -> 25.01 | Helped |
| Use VA-NeRF instead of the strongest reported baseline | Interacting-hand NeRF synthesis · Interhand2.6M | LPIPS: 0.27 -> 0.21 | Helped |
| Add nearest mesh vertex feature p to query-point feature q (ablation) | VA-NeRF feature fusion · Interhand2.6M feature ablation | PSNR: 24.86 -> 25.06 | Helped |
| Add mirrored mesh vertex feature p' to query-point feature q (ablation) | VA-NeRF feature fusion · Interhand2.6M feature ablation | PSNR: 24.86 -> 25.47 | Helped |
| Add both nearest and mirrored mesh vertex features p and p' (ablation) | VA-NeRF feature fusion · Interhand2.6M feature ablation | PSNR: 24.86 -> 25.74 | Helped |
| Remove visibility guidance from attention weights (ablation) | VA-NeRF feature fusion · Interhand2.6M attention ablation | PSNR: 25.74 -> 24.74 | Hurt |
| Remove visibility guidance from attention weights (ablation) | VA-NeRF feature fusion · Interhand2.6M attention ablation | LPIPS: 0.18 -> 0.20 | Hurt |
| Replace visibility-guided discriminator with binary discriminator (ablation) | VA-NeRF adversarial learning · View variation | PSNR: 24.34 -> 23.77 | Hurt |
| Replace visibility-guided discriminator with binary discriminator (ablation) | VA-NeRF adversarial learning · View variation | LPIPS: 0.21 -> 0.24 | Hurt |
| Replace visibility-guided discriminator with binary discriminator (ablation) | VA-NeRF adversarial learning · Occlusion | PSNR: 25.43 -> 24.57 | Hurt |
| Replace visibility-guided discriminator with binary discriminator (ablation) | VA-NeRF adversarial learning · Occlusion | LPIPS: 0.19 -> 0.20 | Hurt |
Limitations
- Relies on MANO hand mesh fitting from the input image, so errors in mesh estimation propagate to features.
- Assumes both hands share the same MANO vertex topology for mirrored-vertex lookup.
Experimental setup
Datasets: InterHand2.6M
Benchmarks: InterHand2.6M
Metrics: PSNR SSIM LPIPS
Baselines: SMPLpix KeypointNeRF NHP HandNeRF
Builds on: NeRF KeypointNeRF NHP MANO HandNeRF
Closest papers by meaning
- Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars (NeurIPS 2024 · similarity 0.87)
- Single-view Image to Novel-view Generation for Hand-Object Interactions (AAAI 2025 · similarity 0.86)
- Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering (AAAI 2024 · similarity 0.86)
- SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit Meshes (NeurIPS 2025 · similarity 0.86)
- URHand: Universal Relightable Hands (CVPR 2024 · similarity 0.86)
- Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation (ICLR 2024 · similarity 0.85)
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