Research map / 3D vision / Face and shape
URHand: Universal Relightable Hands
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Proposes URHand, a universal relightable hand model trained on multi-identity light-stage data with a spatially varying linear lighting model and hybrid neural-physical branches, enabling generalization to novel identities, poses and illuminations and few-shot phone-scan personalization.
Problem
Photorealistic relightable hand models need identity-specific multi-view, multi-illumination captures and do not generalize to novel identities or natural illuminations; neural relighting needs costly teacher-student distillation to handle continuous environment lighting.
Approach
A spatially varying linear neural renderer (non-linear activations and biases removed, gated by non-linear pose/identity branch) takes physically based shading features as input, preserving light-transport linearity so that training on grouped point lights generalizes to environment maps without distillation; combined with a physical branch for geometry refinement and a lighting-aware adversarial
Key results
- On per-subject training, the full model reaches 27.77 PSNR on Subject 1 versus 25.97 for RelightableHands.
- On unseen identities, the full model achieves 26.94 PSNR versus 16.65 for Handy + Phong on Subject 1.
- Runtime of 38 FPS with grouped lights and 31 FPS with environment maps on an NVIDIA A100.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use URHand instead of RelightableHands | Hand relighting · Subject 1, unseen segments | PSNR: 25.97 -> 27.77 | Helped |
| Use URHand instead of Handy + Phong | Hand relighting · Subject 1, unseen identity | PSNR: 16.65 -> 26.94 | Helped |
| Use a spatially varying linear lighting model rather than non-linear activations (ablation) | URHand · Fully lit | PSNR: 17.50 -> 20.61 | Helped |
| Use a spatially varying linear lighting model rather than the MLP-based linear model (ablation) | URHand · Unseen subject | PSNR: 21.56 -> 24.70 | Helped |
| Add the specular lighting feature (ablation) | URHand · Unseen subject | PSNR: 23.20 -> 24.70 | Helped |
| Add visibility to the lighting features (ablation) | URHand · Unseen subject | PSNR: 23.75 -> 24.70 | Helped |
| Add the geometry refiner (ablation) | URHand · Unseen subject | PSNR: 22.80 -> 24.70 | Helped |
| Add the adversarial loss (ablation) | URHand · Unseen subject | PSNR: 23.70 -> 24.70 | Helped |
| Add lighting awareness to the adversarial loss (ablation) | URHand · Trained subject | PSNR: 25.38 -> 26.01 | Helped |
| Add L1 regularization to the linear model (ablation) | URHand · Unseen subject | PSNR: 23.90 -> 24.70 | Helped |
Surprising findings
- A holistic MLP-based linear lighting model (Yang et al.) performs poorly on hands, with 11.56 PSNR on fully lit frames, due to shadow variations from articulation.
Limitations
- Personalization preprocessing (geometry fitting and texture unwrapping) takes several hours.
- Quality slightly degrades for unseen identities compared with per-identity optimization.
Experimental setup
Datasets: light-stage multiview hand captures (93 identities)
Benchmarks: held-out light-stage hand sequences (single-identity and novel identity)
Metrics: PSNR SSIM LPIPS
Baselines: RelightableHands Handy MLP-based linear model (Yang et al.) Phong relighting
Builds on: RelightableHands Disney BRDF UHM Yang et al. linear face relighting
Closest papers by meaning
- FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation (CVPR 2025 · similarity 0.86)
- 3D Visibility-Aware Generalizable Neural Radiance Fields for Interacting Hands (AAAI 2024 · similarity 0.86)
- OHTA: One-shot Hand Avatar via Data-driven Implicit Priors (CVPR 2024 · similarity 0.86)
- HanDiffuser: Text-to-Image Generation With Realistic Hand Appearances (CVPR 2024 · similarity 0.85)
- HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing (NeurIPS 2026 · similarity 0.85)
- SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit Meshes (NeurIPS 2025 · similarity 0.84)
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