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URHand: Universal Relightable Hands

CVPR 2024 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 17 citations (OpenAlex)

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Proposes URHand, a universal relightable hand model trained on multi-identity light-stage data with a spatially varying linear lighting model and hybrid neural-physical branches, enabling generalization to novel identities, poses and illuminations and few-shot phone-scan personalization.

Problem

Photorealistic relightable hand models need identity-specific multi-view, multi-illumination captures and do not generalize to novel identities or natural illuminations; neural relighting needs costly teacher-student distillation to handle continuous environment lighting.

Approach

A spatially varying linear neural renderer (non-linear activations and biases removed, gated by non-linear pose/identity branch) takes physically based shading features as input, preserving light-transport linearity so that training on grouped point lights generalizes to environment maps without distillation; combined with a physical branch for geometry refinement and a lighting-aware adversarial

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use URHand instead of RelightableHandsHand relighting · Subject 1, unseen segmentsPSNR: 25.97 -> 27.77Helped
Use URHand instead of Handy + PhongHand relighting · Subject 1, unseen identityPSNR: 16.65 -> 26.94Helped
Use a spatially varying linear lighting model rather than non-linear activations (ablation)URHand · Fully litPSNR: 17.50 -> 20.61Helped
Use a spatially varying linear lighting model rather than the MLP-based linear model (ablation)URHand · Unseen subjectPSNR: 21.56 -> 24.70Helped
Add the specular lighting feature (ablation)URHand · Unseen subjectPSNR: 23.20 -> 24.70Helped
Add visibility to the lighting features (ablation)URHand · Unseen subjectPSNR: 23.75 -> 24.70Helped
Add the geometry refiner (ablation)URHand · Unseen subjectPSNR: 22.80 -> 24.70Helped
Add the adversarial loss (ablation)URHand · Unseen subjectPSNR: 23.70 -> 24.70Helped
Add lighting awareness to the adversarial loss (ablation)URHand · Trained subjectPSNR: 25.38 -> 26.01Helped
Add L1 regularization to the linear model (ablation)URHand · Unseen subjectPSNR: 23.90 -> 24.70Helped

Surprising findings

Limitations

Experimental setup

Datasets: light-stage multiview hand captures (93 identities)

Benchmarks: held-out light-stage hand sequences (single-identity and novel identity)

Metrics: PSNR SSIM LPIPS

Baselines: RelightableHands Handy MLP-based linear model (Yang et al.) Phong relighting

Builds on: RelightableHands Disney BRDF UHM Yang et al. linear face relighting

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