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Decoupled SGDA for Games with Intermittent Strategy Communication
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Proposes Decoupled SGDA, where each player takes local gradient steps on its own parameters using stale opponent strategies received at the last communication round, achieving communication-free convergence on fully decoupled games and communication speed-ups on weakly coupled games.
Problem
Solving N-player and two-player minimax games when players can only exchange strategies intermittently, so opponents' strategies are outdated and communication is costly.
Approach
Each player performs K local gradient steps updating only its own parameters using the opponent's parameters frozen at the start of the round; convergence depends on a coupling degree kappa_c = L_c/mu_bar rather than player condition numbers, giving communication acceleration when interaction is weak.
Key results
- On weakly coupled games Decoupled SGDA needs O(1/(1-4kappa_c) log(1/eps)) communication rounds versus O((kappa_u+kappa_v+kappa_uv^2) log(1/eps)) for GDA, and is zero-communication in the fully decoupled case (kappa_c=0).
- Theory states Decoupled SGDA can beat FOAM's sqrt(kappa_u kappa_v) rate when kappa_c satisfies a condition relative to player conditioning.
- In GAN training on CIFAR-10 and SVHN, Decoupled SGDA reaches lower FID with fewer communication rounds than GDA variants, with larger K helping.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Decoupled SGDA instead of GDA | Quadratic Games · Weakly Coupled Games | convergence at a fixed number of communication rounds | Helped |
| Increase the number of local steps K (ablation) | Decoupled SGDA · Quadratic Games with stronger interaction | convergence per synchronization round | Helped |
| Increase the number of local steps K (ablation) | Decoupled SGDA · Toy GAN | gradient norm at a fixed number of communication rounds | Mixed |
| Use Decoupled SGDA instead of Local SGDA | Quadratic Games · Weak-interaction settings | gradient norm at a fixed number of communication rounds | Helped |
| Increase off-diagonal gradient noise (ablation) | Decoupled SGDA · Quadratic Games with imbalanced noise | gradient norm at a fixed number of communication rounds | No clear effect |
| Increase off-diagonal gradient noise (ablation) | Local SGDA · Quadratic Games with imbalanced noise | gradient norm at a fixed number of communication rounds | Hurt |
| Use Decoupled SGDA instead of standard GDA and its variants | GAN training · CIFAR-10 | FID | Helped |
| Increase the number of local steps K (ablation) | Decoupled SGDA · CIFAR-10 | FID | Helped |
| Use Decoupled SGDA instead of standard GDA and its variants | GAN training · SVHN | FID | Helped |
| Increase the number of local steps K (ablation) | Decoupled SGDA · SVHN | FID | Helped |
Surprising findings
- Decoupled SGDA can outperform the optimal first-order method FOAM in communication rounds under a slightly stronger coupling assumption.
- Noise on off-diagonal (opponent) gradient estimates can be arbitrarily large without hurting the convergence bound, unlike Local SGDA.
Limitations
- Theoretical guarantees require strong monotonicity/strong convexity-concavity (SCSC) and the speed-up applies only to weakly coupled regimes.
- Ghost-SGDA extension is heuristic without theoretical guarantees.
- Non-convex GAN experiments are empirical only, without convergence theory.
Experimental setup
Datasets: CIFAR-10 SVHN
Benchmarks: CIFAR-10 SVHN
Metrics: gradient norm FID communication rounds to epsilon accuracy
Baselines: GDA Local SGDA Optimistic GDA Extragradient ALT-GDA EG/OGDA FOAM PEARL-SGD
Builds on: GDA Local SGDA FOAM PEARL-SGD
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