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Policy Regularization on Globally Accessible States in Cross-Dynamics Reinforcement Learning

ICML 2025 · Reinforcement learning › Imitation learning · approach: Behavior cloning theory and models

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Proposes ASOR, an F-distance regularized policy optimization that imitates expert state distributions restricted to globally accessible states, implemented as a GAN-based reward augmentation add-on for offline and online cross-dynamics RL.

Problem

Cross-dynamics RL and imitation-from-observation methods assume expert state distributions are similar across dynamics, which fails when state accessibility changes with dynamics, so expert states may mislead the learned policy.

Approach

Restrict state distribution matching to globally accessible states (nonzero visitation under all dynamics) via an F-distance constraint, which is instantiated with a GAN discriminator and turned into a reward augmentation term log ω(s) added to the environment reward, usable as a plug-in to existing cross-domain RL algorithms.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add ASOR to MAPLEMAPLE · Offline MuJoCo tasksnormalized score: 0.40 -> 0.45Helped
Add ASOR to PPOPPO · Fall Guys-like gameTotal Reward: 0.337$\pm$0.257 -> 0.554$\pm$0.336Helped
Add ASOR to PPOPPO · Fall Guys-like gameSuccess Rate: 0.376$\pm$0.006 -> 0.387$\pm$0.005Helped
Add ASOR to PPOPPO · Fall Guys-like gameTrapped Rate: 0.038$\pm$0.015 -> 0.005$\pm$0.005Helped
Add ASOR to PPOPPO · Fall Guys-like gameUnnecessary Jump Rate: 0.040$\pm$0.003 -> 0.029$\pm$0.003Helped
Use fixed λ=0.1 (ablation)MAPLE+ASOR · Offline MuJoCo tasksnormalized score: 0.45 -> 0.34Hurt
Use fixed λ=0.3 (ablation)MAPLE+ASOR · Offline MuJoCo tasksnormalized score: 0.45 -> 0.43No clear effect
Randomly partition the training states (ablation)MAPLE+ASOR · Offline MuJoCo tasksnormalized score: 0.45 -> 0.34Hurt
Set ρ₁=0, excluding value-based state selection (ablation)MAPLE+ASOR · Offline MuJoCo tasksnormalized score: 0.45 -> 0.40Hurt
Set ρ₂=0, excluding visitation-count state selection (ablation)MAPLE+ASOR · Offline MuJoCo tasksnormalized score: 0.45 -> 0.39Hurt
Fix ρ₁ and ρ₂ at 0.5 (ablation)MAPLE+ASOR · Offline MuJoCo tasksnormalized score: 0.45 -> 0.42No clear effect
Fix ρ₁ and ρ₂ at 0.3 (ablation)MAPLE+ASOR · Offline MuJoCo tasksnormalized score: 0.45 -> 0.43No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: D4RL MuJoCo MetaDrive Minigrid Fall guys-like game environment

Benchmarks: D4RL MuJoCo offline tasks (Walker2d, Hopper, HalfCheetah) online MuJoCo (HalfCheetah, Walker2d, Ant) MetaDrive Minigrid lava world Fall guys-like battle royale game

Metrics: normalized score total reward goal reward success rate trapped rate unnecessary jump rate policy entropy

Baselines: BCO SOIL CQL MOPO MAPLE MAPLE+DARA MAPLE+SRPO PPO SAC GARAT OSI CaDM

Builds on: ESCP MAPLE SRPO HiP-MDP GAN

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