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Learning to Trust Bellman Updates: Selective State-Adaptive Regularization for Offline RL

ICML 2025 · Reinforcement learning › Offline RL · approach: Behavior regularization for offline RL · 0 citations (OpenAlex)

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Proposes selective state-adaptive regularization that learns state-wise regularization coefficients for CQL and TD3+BC, restricted to high-quality sub-datasets, and uses annealed coefficients for offline-to-online fine-tuning on D4RL.

Problem

Offline RL uses a fixed global regularization strength that cannot balance trust in Bellman updates against imitation of dataset actions across tasks, training stages, and state data densities, which also hampers offline-to-online fine-tuning.

Approach

Replace the global regularization coefficient with a state-dependent coefficient network trained so that dataset action log-likelihood exceeds a distribution-aware threshold (a trust region from the policy's mean and std), apply the regularization selectively to high-return or IQL-advantage-filtered sub-datasets, and linearly anneal the coefficients online.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add selective state-adaptive regularizationTD3+BC · D4RL locomotion offlinenormalized score total: 1000.8 -> 1116.7Helped
add selective state-adaptive regularizationCQL · D4RL locomotion offlinenormalized score total: 1030.4 -> 1139.1Helped
add selective state-adaptive regularizationTD3+BC · D4RL AntMaze offlinenormalized score total: 131.8 -> 276.0Helped
add selective state-adaptive regularizationCQL · D4RL AntMaze offlinenormalized score total: 294.1 -> 406.8Helped
use state-adaptive regularization with coefficient annealingCQL · D4RL locomotion online fine-tuning, 250k stepsnormalized score total: 1068.4 -> 1278.4Helped
use state-adaptive regularization with coefficient annealingTD3+BC · D4RL AntMaze online fine-tuning, 250k stepsnormalized score total: 112.8 -> 389.2Mixed
replace the global fixed coefficient with state-adaptive coefficients (ablation)selective state-adaptive regularization · D4RL offline benchmarksnormalized scoreHelped
select trajectories with high returns instead of using IQL-style state-level selection (ablation)selective state-adaptive regularization · wide-ranging-distribution datasetsnormalized scoreHurt
use IQL-style state-level selection rather than high-return trajectory selection (ablation)selective state-adaptive regularization · wide-ranging-distribution datasetsnormalized scoreHelped
initialize the online replay buffer with no offline data instead of the selected subset (ablation)CQL(SA) · D4RL locomotion online fine-tuningnormalized score total: 1279.4 -> 1190.1Hurt
add state-adaptive regularizationTD3+BC · trainingtraining time (h): 2.25 -> 2.69Hurt

Surprising findings

Limitations

Experimental setup

Datasets: D4RL halfcheetah D4RL hopper D4RL walker2d D4RL antmaze

Benchmarks: D4RL MuJoCo D4RL AntMaze

Metrics: D4RL normalized score

Baselines: CQL TD3+BC IQL SPOT FamCQL AWAC Cal-QL

Builds on: CQL TD3+BC IQL SAC FamO2O

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