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Prediction-Aware Learning in Multi-Agent Systems

ICML 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Introduces prediction-aware learning for time-varying (contextual) games where players forecast the state of nature online, and proposes POMWU, a contextual optimistic MWU with one OMWU instance per context, giving regret/welfare/equilibrium guarantees that scale with misprediction count, validated on Sioux Falls traffic routing.

Problem

Existing regret bounds for uncoupled learning in time-varying games become vacuous under large but predictable payoff variation because agents cannot exploit their ability to forecast future payoffs.

Approach

Players predict a state of nature (context) before acting, and POMWU keeps a separate optimistic MWU instance per context, using the predicted context in the optimism step; regret is bounded by misprediction counts rather than payoff variation via a new contextual RVU bound.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use POMWU, which conditions play on predicted contexts, instead of OMWU, which ignores contextsSioux Falls routing · Sioux Falls routingaverage contextual regretHelped
Mispredict contextsPOMWU · Sioux Falls routingaverage regretHurt
Use online logistic regression for context predictionPOMWU · Sioux Falls routingaverage regret trendMixed

Surprising findings

Limitations

Experimental setup

Datasets: Sioux Falls road network

Benchmarks: Sioux Falls routing simulation

Metrics: average regret over agents prediction error proportion of regret under mispredicted contexts

Baselines: OMWU

Builds on: optimistic multiplicative weights update regret bounded by variation in utility (RVU) Blum-Mansour reduction Roughgarden smoothness

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