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Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data
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Proposes PARS, which combines reward scaling with layer normalization (RS-LN) and a penalty on Q-values of infeasible actions (PA) on top of TD3+BC to reduce Q-extrapolation error in offline and offline-to-online RL on D4RL.
Problem
Q-value extrapolation errors in offline RL and offline-to-online fine-tuning, where ReLU MLP critics extrapolate linearly outside the data range and overestimate out-of-distribution actions.
Approach
Increasing the reward scale together with layer normalization reduces the NTK similarity between in-data and far out-of-data actions, so Q-values beyond the data range fall relative to in-data values; an extra TD-style loss pushes Q-values of sampled infeasible actions far outside the feasible region down to a minimum value Q_min.
Key results
- Offline training: PARS averages 81.6 on AntMaze vs 60.6 for the best prior (ReBRAC/MSG), 79.9 on Adroit vs 75.0 for ReBRAC, and 77.3 on MuJoCo vs 76.3 for SAC-N.
- Online fine-tuning with 300k samples: PARS averages 95.2 on AntMaze vs 78.4 for RLPD, and 113.2 on Adroit vs 102.5 for RLPD.
- On AntMaze ultra-play and ultra-diverse, PARS reaches 86.5 and 86.4 after online fine-tuning, where most baselines score below 25.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add RS-LN to IQL (ablation) | IQL · AntMaze umaze-diverse, large-play, and ultra-play offline | normalized score: 66.5$\pm$5.5 -> 83.0$\pm$6.2; 45.4$\pm$5.8 -> 60.4$\pm$6.2; 13.3$\pm$5.7 -> 36.6$\pm$13.3 | Helped |
| add PA to IQL with RS-LN (ablation) | IQL with RS-LN · AntMaze umaze-diverse, large-play, and ultra-play offline | normalized score: 83.0$\pm$6.2 -> 81.1$\pm$7.9; 60.4$\pm$6.2 -> 60.6$\pm$5.3; 36.6$\pm$13.3 -> 37.3$\pm$10.7 | Mixed |
| combine LN and PA with reward scaling (ablation) | PARS offline training · D4RL tasks | normalized score | Helped |
| remove PA during online fine-tuning after using it offline (ablation) | PARS · Online fine-tuning | normalized score | Hurt |
| keep PA active during online fine-tuning (ablation) | PARS · Online fine-tuning | learning stability | Helped |
| move infeasible-action samples near the feasible action region (ablation) | PARS · Offline training | normalized score | Hurt |
| increase reward scale with LN (ablation) | PARS critic · AntMaze-medium-diverse offline | normalized return | Helped |
| use reward scaling without LN (ablation) | PARS critic · Offline training | normalized score | No clear effect |
| remove the activation function while using LN and reward scale 100 (ablation) | Q-function regression · Toy dataset OOD extrapolation | OOD Q-value | Hurt |
| use GELU activation instead of ReLU (ablation) | Q-function regression · Toy dataset OOD extrapolation | OOD Q-value | Mixed |
| use Sigmoid activation instead of ReLU (ablation) | Q-function regression · Toy dataset OOD extrapolation | OOD Q-value | Mixed |
Surprising findings
- Penalizing infeasible actions was not particularly effective when applied to in-sample IQL, while RS-LN gave noticeable gains for IQL.
- Max-Q actions lie at the boundary of the feasible region even with layer normalization, indicating LN alone does not fix linear extrapolation.
Limitations
- Most effective when the target Q-value is positive; negative returns require reward shifting.
- Still benefits from a critic ensemble in MuJoCo and Adroit, so it is not a pure double-critic method.
- Performance is sensitive to the infeasible-region distance when it is set too close to the feasible region.
Experimental setup
Datasets: D4RL AntMaze D4RL Adroit D4RL MuJoCo
Benchmarks: D4RL AntMaze D4RL Adroit D4RL MuJoCo
Metrics: normalized score average normalized score
Baselines: TD3+BC IQL CQL SAC-N EDAC MCQ MSG SPOT SVR SAC-RND ReBRAC Off2On
Builds on: TD3+BC layer normalization neural tangent kernel SAC-N CORL
Closest papers by meaning
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Exclusively Penalized Q-learning for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Iteratively Refined Behavior Regularization for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement Learning (ICML 2024 · similarity 0.89)
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- Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
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