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Doubly Mild Generalization for Offline Reinforcement Learning
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Proposes Doubly Mild Generalization (DMG), blending a mildly generalized max (actor-critic with KL-regularized policy toward advantage-reshaped behavior) with an in-sample expectile max in the Bellman target, with theory and D4RL results.
Problem
Offline RL suffers from extrapolation error and value overestimation due to over-generalization of value functions/policies to OOD actions, while in-sample methods avoid generalization entirely and may be overly conservative.
Approach
Allow mild action generalization (maximizing Q over a policy constrained near the dataset) and mild generalization propagation (discount on the generalized max reduced to lambda*gamma, blended with the in-sample expectile max), giving bounded overestimation and a performance lower bound.
Key results
- DMG achieves 1182.8 total on Gym locomotion vs 1033.1 for IQL and 1041.2 for OneStep RL (Dataset-v2, 5 seeds).
- DMG achieves 439.4 total on AntMaze vs 392.4 for IQL, with largest gains on large mazes (e.g., antmaze-l-d 58.8 vs 46.0).
- Online fine-tuning on AntMaze: DMG reaches 556.4 total after 1M online steps vs 490.4 for IQL; TD3 from scratch scores 0.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DMG instead of the strongest listed baseline | Gym locomotion offline RL · Gym locomotion total | normalized score: 1041.2 -> 1182.8 | Helped |
| Use DMG instead of IQL | AntMaze offline RL · AntMaze total | normalized score: 392.4 -> 439.4 | Helped |
| Add DMG to XQL | XQL · Gym locomotion total | normalized score: 725.3 -> 792.7 | Helped |
| Add DMG to SQL | SQL · Gym locomotion total | normalized score: 747.5 -> 804.2 | Helped |
| Increase mixture coefficient λ, allowing stronger generalization propagation (ablation) | DMG · Offline RL tasks | performance | Mixed |
| Decrease penalty coefficient ν, allowing broader action generalization (ablation) | DMG · Offline RL tasks | performance | Mixed |
| Fine-tune offline DMG for 1M online steps instead of stopping after offline training | DMG · AntMaze total | normalized score: 439.4 -> 556.4 | Helped |
Surprising findings
- Mild generalization beyond the dataset improves over in-sample optimal policies, contrary to the prevailing non-generalization view.
- Training from scratch with TD3 fails entirely on AntMaze, whereas offline-pretrained DMG succeeds in online fine-tuning.
Limitations
- When the function approximator generalizes well over the entire action space, DMG may underperform full-generalization methods due to conservatism.
- Theoretical guarantees rely on Lipschitz and oracle generalization assumptions that may not hold in practice.
Experimental setup
Datasets: D4RL Gym-MuJoCo locomotion datasets D4RL AntMaze datasets
Benchmarks: D4RL Gym-MuJoCo locomotion D4RL AntMaze
Metrics: normalized score total score Q value estimates
Baselines: BC BCQ BEAR DT AWAC OneStep RL TD3BC CQL IQL XQL SQL TD3
Builds on: IQL TD3BC OneStep RL in-sample Q learning Polyak averaging target networks
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