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Improving Token-Based World Models with Parallel Observation Prediction

ICML 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 0 citations (OpenAlex)

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Proposes Parallel Observation Prediction (POP), a RetNet forward mode that predicts all observation tokens in parallel, and REM, a token-based world model agent that is 15.4x faster at imagination and reaches superhuman performance on 12 of 26 Atari 100K games.

Problem

Token-based world models such as IRIS generate observation tokens sequentially token-by-token during imagination, creating a severe bottleneck that causes long training times, poor GPU utilization, and caps the observation token length.

Approach

POP maintains dedicated prediction tokens and, using RetNet's chunkwise recurrent states summarizing each observation-action block, computes all next-observation tokens in one parallel pass; a POP-specific chunkwise forward enables batched training across all time steps despite conflicting input requirements.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace POP-augmented RetNet with vanilla RetNet (ablation)REM · Atari 100K, 8-game ablation subsetIQM human-normalized score: 2.201 -> 2.068No clear effect
Use tokenizer codebook embeddings instead of separate world model embeddings (ablation)REM world model · Atari 100K, 8-game ablation subsetIQM human-normalized score: 1.794 -> 2.201Helped
Increase tokenizer resolution from 4 × 4 to REM's resolution (ablation)REM tokenizer · Atari 100K, 8-game ablation subsetIQM human-normalized score: 1.026 -> 2.201Helped
Use REM's latent-code controller instead of the IRIS controller (ablation)REM controller · Atari 100K, 8-game ablation subsetIQM human-normalized score: 1.234 -> 2.201Helped
Add action inputs to the controller (ablation)REM controller · Atari 100K, 8-game ablation subsetIQM human-normalized score: 1.535 -> 2.201Helped
Use REM rather than STORMAtari 100K · Atari 100KIQM human-normalized score: 0.561 -> 0.673Helped
Use REM rather than IRISAtari 100K · Atari 100KIQM human-normalized score: 0.501 -> 0.673Helped

Surprising findings

Limitations

Experimental setup

Datasets: Atari 100K

Benchmarks: Atari 100K

Metrics: mean human-normalized score median human-normalized score IQM human-normalized score optimality gap number of superhuman games probability of improvement wall-clock run time

Baselines: IRIS SimPLe DreamerV3 TWM STORM

Builds on: IRIS RetNet DreamerV2 VQ-VAE VQ-GAN

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