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Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints

ICML 2024 · Bandits and online learning › RL theory and MDPs · approach: Linear function approximation in RL · 0 citations (OpenAlex)

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Designs a policy-elimination algorithm for two-player zero-sum Markov games under batch (adaptivity) constraints, achieving near-optimal regret Õ(√(H²S²ABT)) with O(H+log log K) batches, plus bandit-game and reward-free extensions.

Problem

Multi-agent RL (two-player zero-sum Markov games) where policy deployments are costly, so the number of policy updates (batch complexity) must be minimized while keeping near-optimal regret.

Approach

Extends arm-elimination batch schedules to self-play: maintains a version space of max-player Markov policies, uses an absorbing Markov game with crude and fine exploration to estimate transitions uniformly, and eliminates policies by LCB-style value gaps over geometrically growing stages, achieving O(H+log log K) batches.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the policy elimination algorithm with low-adaptive explorationTwo-player zero-sum Markov games · Two-player zero-sum Markov gamesregretHelped
Extend the algorithm to the two-player bandit-game settingPolicy elimination algorithm · Bandit gamesregretHelped
Use the reward-free algorithm instead of previous low-adaptivity reward-free algorithmsReward-free single-agent MDP · Reward-free single-agent MDPsample complexity: \widetilde{O}(\frac{H^5 S^2 A}{\epsilon^2}) -> \widetilde{O}(\frac{H^3 S^2 A}{\epsilon^2})Helped

Surprising findings

Limitations

Experimental setup

Metrics: regret batch complexity sample complexity

Baselines: VI-ULCB Nash VI Algorithm 1 in single-agent low-adaptive RL work BaSE VI-Explore LARFE

Builds on: batched multi-armed bandit arm elimination absorbing MDP exploration (single-agent low-adaptive RL) Nash value iteration VI-ULCB

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