Research map / Reinforcement learning / MDPs and planning
Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value
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Characterizes when a zero-sum Markov game's reward can be minimally modified so a target deterministic or stochastic policy profile is the unique MPE with a target value, and gives a convex-program-plus-random-perturbation algorithm (RAP / RAP-MG) with near-optimal cost.
Problem
Game modification: a third party alters the reward function of a zero-sum Markov game so that a target (possibly mixed) policy profile becomes the unique Markov perfect Nash equilibrium with game value in a target range, at minimum cost.
Approach
Uses an operational characterization of NE uniqueness (SIISOW plus an invertibility condition) to express uniqueness as linear constraints plus a spectral condition; relaxes the spectral constraint, solves the resulting linear/convex program, then adds a small random multiple of an Extended Rock-Paper-Scissors matrix to guarantee invertibility with probability one.
Key results
- Feasibility characterized: a target profile with equal support sizes is installable as unique MPE iff (-Hb, Hb) intersects the target value range (Markov case).
- RAP-MG yields cost converging to the optimum at a linear rate in the margins for piecewise-linear costs; in experiments convergence happened by margin 1e-4.
- Scale experiments with Gurobi: 512x512 normal-form games solved in roughly 10 seconds on a laptop.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Modify the payoffs to make the game fair while retaining the same unique NE | Simplified Two-finger Morra · Simplified Two-finger Morra | game value: -\frac{1}{12} -> 0 | Helped |
| Redesign the game to have a uniformly mixed NE | Rock-Paper-Scissors-Fire-Water · Rock-Paper-Scissors-Fire-Water | modification cost: 8 -> 4 | Helped |
Surprising findings
- Game value can never equal the reward bound b, since SIISOW requires a strict gap between the game value and off-support actions.
Limitations
- Transition probabilities are assumed fixed and cannot be modified by the third party.
- Only two-player zero-sum games with finite horizon are treated; general-sum games are left open.
- Rewards are assumed continuous; discrete reward values are left as future work.
Experimental setup
Benchmarks: two-finger Morra Rock-Paper-Scissors-Fire-Water random normal-form and Markov game instances
Metrics: modification cost (L1) running time convergence of cost to optimum
Baselines: Rock-Paper-Scissors-Spock-Lizard alternative game
Builds on: Markov perfect equilibrium Goldman-Tucker linear programming duality
Closest papers by meaning
- Cost Minimization for Equilibrium Transition (AAAI 2024 · similarity 0.88)
- Solving Zero-Sum Convex Markov Games (ICML 2025 · similarity 0.87)
- Anytime-Constrained Equilibria in Polynomial Time (ICML 2025 · similarity 0.86)
- Approximate State Abstraction for Markov Games (AAAI 2025 · similarity 0.86)
- Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning (ICML 2025 · similarity 0.85)
- Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimization (ICLR 2024 · similarity 0.85)
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