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Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value

ICML 2024 · Reinforcement learning › MDPs and planning · approach: Offline RL sample complexity · 0 citations (OpenAlex)

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Characterizes when a zero-sum Markov game's reward can be minimally modified so a target deterministic or stochastic policy profile is the unique MPE with a target value, and gives a convex-program-plus-random-perturbation algorithm (RAP / RAP-MG) with near-optimal cost.

Problem

Game modification: a third party alters the reward function of a zero-sum Markov game so that a target (possibly mixed) policy profile becomes the unique Markov perfect Nash equilibrium with game value in a target range, at minimum cost.

Approach

Uses an operational characterization of NE uniqueness (SIISOW plus an invertibility condition) to express uniqueness as linear constraints plus a spectral condition; relaxes the spectral constraint, solves the resulting linear/convex program, then adds a small random multiple of an Extended Rock-Paper-Scissors matrix to guarantee invertibility with probability one.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Modify the payoffs to make the game fair while retaining the same unique NESimplified Two-finger Morra · Simplified Two-finger Morragame value: -\frac{1}{12} -> 0Helped
Redesign the game to have a uniformly mixed NERock-Paper-Scissors-Fire-Water · Rock-Paper-Scissors-Fire-Watermodification cost: 8 -> 4Helped

Surprising findings

Limitations

Experimental setup

Benchmarks: two-finger Morra Rock-Paper-Scissors-Fire-Water random normal-form and Markov game instances

Metrics: modification cost (L1) running time convergence of cost to optimum

Baselines: Rock-Paper-Scissors-Spock-Lizard alternative game

Builds on: Markov perfect equilibrium Goldman-Tucker linear programming duality

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