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A Sharp Analysis of Model-based Reinforcement Learning with Self-Play

ICML 2021 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 25 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the auxiliary bonus γ to value iterationNash-VI · Two-player zero-sum Markov gamessample complexity (episodes): \tlO(H^4S^2AB/\epsilon^2) -> \tlO(H^4SAB/\epsilon^2)Helped
Replace the Hoeffding-type bonus with a Bernstein-type bonus (ablation)Nash-VI · Two-player zero-sum Markov gamessample complexity (episodes): \tlO(H^4SAB/\epsilon^2) -> \tlO(H^3SAB/\epsilon^2)Helped
Use a reward-free exploration phase and retain only an upper bound on the valueVI-Zero · Zero-sum Markov games with N known reward taskssample complexity (episodes): \tlO(H^3SAB/\epsilon^2) -> \tlO(H^4SAB\log N/\epsilon^2)Mixed
Use a maximizing exploration policy rather than a CCE policy (ablation)VI-Zero · Reward-free exploration in zero-sum Markov gamessample complexity (episodes)No clear effect
Use a larger exploration bonus, by a √S factor (ablation)Multi-VI-Zero · Multi-player general-sum Markov gamessample complexity (episodes): H^4S^2Hurt

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