Research map / Multi-agent systems and games / Cooperative multi-agent RL
Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GPL-Q instead of GNN | Open ad hoc teamwork learner · LBF testing | return: 2.07±0.13 -> 2.32±0.22 | Helped |
| Use GPL-SPI instead of GNN-AM | Open ad hoc teamwork learner · Wolfpack testing | return: 30.87±0.95 -> 37.61±1.69* | Helped |
| Use GPL-SPI instead of GNN-AM | Open ad hoc teamwork learner · FortAttack testing | return: 8.12±0.74 -> 16.82±1.92* | Helped |
| Add GNN processing for variable team inputs (ablation) | Single-agent value-based RL · LBF testing | return: 1.41±0.14 -> 2.07±0.13 | Helped |
| Add an agent model and concatenate its action probabilities (ablation) | QL · LBF testing | return: 1.41±0.14 -> 1.22±0.29 | Hurt |
| Add an agent model and concatenate its action probabilities (ablation) | GNN · LBF testing | return: 2.07±0.13 -> 1.80±0.11 | Hurt |
| Use a GNN instead of concatenated type vectors (ablation) | Single-agent value-based RL · Wolfpack testing | return: 20.57±1.95 -> 8.88±1.57 | Hurt |
| Add an agent model and concatenate its action probabilities (ablation) | QL · Wolfpack testing | return: 20.57±1.95 -> 14.24±2.65 | Hurt |
| Add an agent model and concatenate its action probabilities (ablation) | GNN · Wolfpack testing | return: 8.88±1.57 -> 30.87±0.95 | Helped |
| Add a joint-action value model and use predicted actions as weights in action-value computation (ablation) | GNN-AM · Wolfpack testing | return: 30.87±0.95 -> 37.61±1.69* | Helped |
| Add an agent model and concatenate its action probabilities (ablation) | QL · FortAttack testing | return: -3.51±0.60 -> -3.51±1.51 | No clear effect |
| Add a GNN instead of concatenated type vectors (ablation) | Single-agent value-based RL · FortAttack testing | return: -3.51±0.60 -> 7.01±1.63 | Helped |
Closest papers by meaning
- Open Ad Hoc Teamwork with Cooperative Game Theory (ICML 2024 · similarity 0.94)
- N-agent Ad Hoc Teamwork (NeurIPS 2024 · similarity 0.91)
- ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork (NeurIPS 2026 · similarity 0.91)
- Ad Hoc Teamwork via Offline Goal-Based Decision Transformers (ICML 2025 · similarity 0.91)
- Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agents (AAAI 2024 · similarity 0.89)
- NestRL: A Nested Training Regime for Mutual Adaptation in Human–AI Teaming (NeurIPS 2026 · similarity 0.86)
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