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Refining Minimax Regret for Unsupervised Environment Design

ICML 2024 · Bandits and online learning › Contextual bandits and Thompson sampling · approach: Practical contextual bandit extensions · 0 citations (OpenAlex)

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Proposes Bayesian level-perfect minimax regret (BLP), a refinement of minimax regret for unsupervised environment design, and ReMiDi, an algorithm that iteratively refines MMR policies so learning does not stagnate on irreducible-regret levels.

Problem

Regret-based unsupervised environment design reaches minimax regret policies, but when levels have irreducible regret the adversary keeps sampling those levels and learning stagnates on other reducible levels (regret stagnation).

Approach

Iteratively solve refined minimax regret games: after reaching MMR, restrict later adversaries to levels whose trajectories are distinguishable from previous MMR levels, and update the policy only on those trajectories. The resulting Bayesian level-perfect MMR policy keeps MMR guarantees while improving worst-case regret on the remaining levels.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ReMiDi instead of PLR⊥Brax Ant · Ant (Brax)return: -50 ± 2 -> 257 ± 35Helped
Use ReMiDi instead of Minimax ReturnBrax Ant · Ant (Brax)return: -49 ± 4 -> 257 ± 35Helped
Use ReMiDi instead of PLR⊥Brax Cheetah · Cheetah (Brax)return: -19 ± 14 -> 321 ± 16Helped
Use ReMiDi instead of Minimax ReturnBrax Cheetah · Cheetah (Brax)return: -16 ± 3 -> 321 ± 16Helped
Use ReMiDi instead of PLR⊥Brax Hopper · Hopper (Brax)return: 67 ± 19 -> 193 ± 2Helped
Use ReMiDi instead of Minimax ReturnBrax Hopper · Hopper (Brax)return: 86 ± 15 -> 193 ± 2Helped
Use ReMiDi instead of PLR⊥Brax Walker · Walker (Brax)return: 126 ± 68 -> 344 ± 21Helped
Use ReMiDi instead of Minimax ReturnBrax Walker · Walker (Brax)return: 148 ± 67 -> 344 ± 21Helped
Train with ReMiDi rather than regret-based UEDTabular UPOMDP with shared observations and irreducible regret · Six tabular trajectoriesregretHelped
Train with ReMiDi rather than PLR⊥T-maze and normal-maze setting · Held-out test mazessolve rateHelped
Train with ReMiDi rather than PLR⊥Blindfold maze setting · Held-out test mazessolve rateHelped
Train with ReMiDi rather than PLR⊥Lever game, visible-answer levels · Visible-answer levelssolve rateHelped

Surprising findings

Limitations

Experimental setup

Datasets: MiniGrid mazes (procedurally generated T-mazes and standard mazes) lever game Brax robotics environments (Ant, Half-Cheetah, Hopper, Walker) tabular one-step game

Benchmarks: MiniGrid held-out test mazes (SixteenRooms, Labyrinth, StandardMaze, etc.) Brax locomotion with no disturbances lever game visible/invisible answer evaluation tabular regret

Metrics: solve rate regret return

Baselines: PLR^perp Robust PLR Minimax return (PLR^perp with negative return score) PAIRED

Builds on: PLR PAIRED JaxUED minimax regret UED

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