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Adversarial Environment Design via Regret-Guided Diffusion Models

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 0 citations (OpenAlex)

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Proposes ADD, a unsupervised environment design method that guides a pre-trained diffusion-based environment generator with a differentiable regret estimate from a distributional environment critic, yielding zero-shot gains on maze and bipedal walker tasks.

Problem

Unsupervised environment design (UED) for training RL agents robust to environment changes; existing learning-based generators are unstable and have limited coverage, while replay-based methods are sample-inefficient and cannot directly generate meaningful environments.

Approach

Augment the UED regret objective with an entropy term (soft UED), whose optimal environment distribution is exp-weighted by regret; sample from it by regret-guided diffusion, where regret is made differentiable via an environment critic predicting a categorical return distribution and a CVaR-minus-mean approximation of max return.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add regret guidance to the diffusion-based environment generator (ablation)ADD · Partially observable navigation (12 test environments, mean)solved rate: 0.63 $\pm\,$ 0.20 -> 0.85 $\pm\,$ 0.05Helped
add regret guidance to the diffusion-based environment generator (ablation)ADD · 2D bipedal locomotion (six test environments)average returnHelped
use PAIRED instead of domain randomizationUED training · Partially observable navigation (12 test environments, mean)solved rate: 8% lower mean solved rateHurt
train ADD with half the environmental stepsADD · Partially observable navigation (12 test environments, mean)solved rate: 72%Mixed

Surprising findings

Limitations

Experimental setup

Datasets: 10M randomly generated maze environments (13x13x3) randomly generated bipedal walker environment parameters human-designed test environments (Dennis et al., Jiang et al., Minigrid)

Benchmarks: Minigrid 12 zero-shot maze test environments BipedalWalker 6 zero-shot test environments

Metrics: solved rate average return interquartile range number of blocks shortest path length

Baselines: DR PAIRED PLR-perp ACCEL ADD w/o guidance

Builds on: PAIRED PLR ACCEL classifier guidance DDPM

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