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Adversarial Environment Design via Regret-Guided Diffusion Models
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Proposes ADD, a unsupervised environment design method that guides a pre-trained diffusion-based environment generator with a differentiable regret estimate from a distributional environment critic, yielding zero-shot gains on maze and bipedal walker tasks.
Problem
Unsupervised environment design (UED) for training RL agents robust to environment changes; existing learning-based generators are unstable and have limited coverage, while replay-based methods are sample-inefficient and cannot directly generate meaningful environments.
Approach
Augment the UED regret objective with an entropy term (soft UED), whose optimal environment distribution is exp-weighted by regret; sample from it by regret-guided diffusion, where regret is made differentiable via an environment critic predicting a categorical return distribution and a CVaR-minus-mean approximation of max return.
Key results
- On 12 maze test environments, ADD reaches 0.85 mean solved rate vs 0.72 for ACCEL (the strongest baseline) and 0.64 for DR.
- ADD achieves the highest mean return of 149.6 across six BipedalWalker test environments, with 127.4 using half the environment steps.
- ADD w/o guidance reaches 0.63 mean solved rate, close to DR, suggesting regret guidance drives the gain.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add regret guidance to the diffusion-based environment generator (ablation) | ADD · Partially observable navigation (12 test environments, mean) | solved rate: 0.63 $\pm\,$ 0.20 -> 0.85 $\pm\,$ 0.05 | Helped |
| add regret guidance to the diffusion-based environment generator (ablation) | ADD · 2D bipedal locomotion (six test environments) | average return | Helped |
| use PAIRED instead of domain randomization | UED training · Partially observable navigation (12 test environments, mean) | solved rate: 8% lower mean solved rate | Hurt |
| train ADD with half the environmental steps | ADD · Partially observable navigation (12 test environments, mean) | solved rate: 72% | Mixed |
Surprising findings
- PAIRED shows lower mean solved rate than DR on the maze tasks, indicating learning-based UED struggles in practice.
- ACCEL performs worse than PLR-perp on BipedalWalker despite being built on it, attributed to lower sample efficiency.
Limitations
- Convergence to the proposed optimal point is not guaranteed.
- The regret estimate is not tightly bounded relative to true regret.
- Critic is updated from episodic results that lag the current policy.
Experimental setup
Datasets: 10M randomly generated maze environments (13x13x3) randomly generated bipedal walker environment parameters human-designed test environments (Dennis et al., Jiang et al., Minigrid)
Benchmarks: Minigrid 12 zero-shot maze test environments BipedalWalker 6 zero-shot test environments
Metrics: solved rate average return interquartile range number of blocks shortest path length
Baselines: DR PAIRED PLR-perp ACCEL ADD w/o guidance
Builds on: PAIRED PLR ACCEL classifier guidance DDPM
Closest papers by meaning
- Improving Regret Approximation for Unsupervised Dynamic Environment Generation (NeurIPS 2025 · similarity 0.91)
- No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery (NeurIPS 2024 · similarity 0.90)
- Refining Minimax Regret for Unsupervised Environment Design (ICML 2024 · similarity 0.89)
- Adversarial Diffusion for Robust Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Marginal Benefit Driven RL Teacher for Unsupervised Environment Design (AAAI 2025 · similarity 0.88)
- DRED: Zero-Shot Transfer in Reinforcement Learning via Data-Regularised Environment Design (ICML 2024 · similarity 0.88)
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