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Marginal Benefit Driven RL Teacher for Unsupervised Environment Design

AAAI 2025 · Reinforcement learning › Visual and representation RL · approach: Curriculum and environment design · 0 citations (OpenAlex)

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Proposes MBeED and MBeDED, RL-based teacher methods for unsupervised environment design that score generated environments by marginal benefit (Alice vs. outdated Bob policy improvement) and, for MBeDED, select diverse levels via a representative state diversity metric.

Problem

Regret-based environment generation in unsupervised environment design can produce environments that are too difficult to learn from, since regret is an upper bound on learning potential rather than actual learning gain; RL-based teachers like PAIRED are also expensive.

Approach

Replace regret with marginal benefit, the performance difference between the current student policy and a lagged copy of itself on the same generated environment, used as the RL teacher's reward; add a representative-state diversity score (greedy submodular selection over TD-error-important and representative states) to choose which levels stay in the replay buffer.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use marginal-benefit-driven environment generation instead of the compared UED methodsMBeED and MBeDED · BipedalWalker test environmentstransfer performanceHelped
Add representative-state-diversity-guided environment selection to MBeEDMBeDED · BipedalWalker test environmentstransfer performanceHelped
Use marginal-benefit-driven environment generation and representative-state diversityMBeDED · Minigrid human-designed test levelsmean returnMixed
Use marginal-benefit-driven environment generation and representative-state diversityMBeDED · Minigrid OOD test environmentsIQMHelped
Use marginal-benefit-driven environment generation and representative-state diversityMBeDED · Minigrid OOD test environmentsoptimality gapHelped
Use marginal-benefit-driven environment generation and representative-state diversityMBeED and MBeDED · CarRacing OOD F1 trackszero-shot transfer returnHelped

Surprising findings

Limitations

Experimental setup

Datasets: BipedalWalker-Hardcore (modified) Minigrid maze environments CarRacing Bezier-curve tracks

Benchmarks: BipedalWalker test environments Minigrid human-designed mazes CarRacing Formula One tracks (Vanilla, Italy, Germany)

Metrics: mean return IQM optimality gap

Baselines: Domain Randomization Minimax PAIRED REPAIRED PLR ACCEL

Builds on: PAIRED Prioritized Level Replay ACCEL PPO Generalized Advantage Estimation

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