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EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data
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Extends EfficientZero to continuous and discrete control, visual and proprioceptive inputs, using sampling-based Gumbel tree search and search-based value estimation with a mixed value target, outperforming DreamerV3 and other SOTA in sample-limited benchmarks.
Problem
Sample-efficient RL that performs consistently well across discrete and continuous action spaces and both visual and low-dimensional inputs; prior methods (MCTS-based EfficientZero, TD-MPC, DreamerV3) each lack consistent performance across domains.
Approach
Replace MCTS with a sampling-based Gumbel search that mixes actions from the current Gaussian policy and a flattened prior (guaranteeing policy improvement in continuous spaces), and use a mixed value target that switches between multi-step TD for fresh data/early training and search-based value estimation for stale transitions.
Key results
- Atari 100k: normalized mean 2.428 and median 1.286, above BBF (2.247 / 0.917) and EfficientZero (1.945 / 1.090).
- Vision Control: mean score 726.1 vs DreamerV3 498.5 (about 45% higher), best on 16 of 20 tasks.
- Proprio Control 50k mean 723.2 vs TD-MPC2 740.9 (comparable), with far fewer imagined latent states (32 vs 9216 for MPPI).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use EZ-V2 instead of BBF | Atari 100k · Atari 100k | Normed Mean: 2.247 -> 2.428 | Helped |
| use EZ-V2 instead of EfficientZero | Atari 100k · Atari 100k | Normed Mean: 1.945 -> 2.428 | Helped |
| use EZ-V2 instead of TD-MPC2 | Proprio Control · Proprio Control 100k | Mean: 740.9 -> 723.2 | Hurt |
| use EZ-V2 instead of DreamerV3 | Vision Control · Vision Control 200k | Mean: 498.5 -> 726.1 | Helped |
| add the mixed value target instead of using multi-step TD (ablation) | EZ-V2 · Proprio Control 50-100k: Acrobot Swingup | score: 256.7 -> 297.7 | Helped |
| add the mixed value target instead of using GAE (ablation) | EZ-V2 · Proprio Control 50-100k: Acrobot Swingup | score: 275.1 -> 297.7 | Helped |
| use sampling-based Gumbel search instead of Sample MCTS (ablation) | EZ-V2 · Proprio Control 50-100k: Acrobot Swingup | score: 248.1 -> 297.7 | Helped |
| add the mixed value target instead of using multi-step TD (ablation) | EZ-V2 · Vision Control 100-200k: Acrobot Swingup | score: 186.3 -> 231.8 | Helped |
| add the mixed value target instead of using GAE (ablation) | EZ-V2 · Vision Control 100-200k: Acrobot Swingup | score: 122.0 -> 231.8 | Helped |
| use sampling-based Gumbel search instead of Sample MCTS (ablation) | EZ-V2 · Vision Control 100-200k: Acrobot Swingup | score: 73.9 -> 231.8 | Helped |
| add the mixed value target instead of using multi-step TD (ablation) | EZ-V2 · Atari 100k: Asterix | score: 26023.1 -> 61810.0 | Helped |
| add the mixed value target instead of using GAE (ablation) | EZ-V2 · Atari 100k: Asterix | score: 22816.7 -> 61810.0 | Helped |
Surprising findings
- Sampled-MCTS-style search underperforms the proposed search even with fewer simulations (32 vs 50), and 8 simulations already surpass Sample MCTS on Quadruped Walk.
- On Atari 100k, EZ-V2 scores 0.0 on Freeway and lower than BBF on several games such as ChopperCommand (1196.6 vs 7549.3).
Limitations
- Gains over the best baselines are small on some proprio tasks (e.g., TD-MPC2 mean 740.9 vs EZ-V2 723.2), and the performance gap narrows with more data.
- Evaluated only in simulation (Atari and DMControl); real-world robotics is left as future work.
- Some Atari games (e.g., Freeway, ChopperCommand) remain weak relative to BBF.
Experimental setup
Datasets: Atari 100k DeepMind Control Suite
Benchmarks: Atari 100k DMControl Proprio Control 50k DMControl Proprio Control 100k DMControl Vision Control 100k DMControl Vision Control 200k
Metrics: human-normalized mean score human-normalized median score episode return
Baselines: DreamerV3 TD-MPC2 EfficientZero BBF SAC DrQ-v2 CURL SPR Sample MCTS
Builds on: EfficientZero Gumbel MuZero Sampled MuZero MuZero SimSiam
Closest papers by meaning
- Bigger, Regularized, Optimistic: scaling for compute and sample efficient continuous control (NeurIPS 2024 · similarity 0.88)
- FASTER: Value-Guided Sampling for Fast RL (NeurIPS 2026 · similarity 0.88)
- Enhancing Efficiency of Safe Reinforcement Learning via Sample Manipulation (NeurIPS 2024 · similarity 0.88)
- Sample-Efficiency in Multi-Batch Reinforcement Learning: The Need for Dimension-Dependent Adaptivity (ICLR 2024 · similarity 0.88)
- Iteratively Refined Behavior Regularization for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- Can RLHF be More Efficient with Imperfect Reward Models? A Policy Coverage Perspective (ICML 2025 · similarity 0.87)
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