Research map / Multi-agent systems and games / Games and equilibria
The Attacker in the Mirror: Breaking Self-Consistency in Safety via Anchored Bipolicy Self-Play
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Proposes Anchored Bipolicy Self-Play (ABS), which trains separate attacker and defender LoRA adapters on a frozen Qwen2.5 backbone to avoid the self-consistency bias of shared-parameter self-play red-teaming (Self-RedTeam).
Problem
Shared-parameter self-play red-teaming for LLM safety admits trivial or oracle Nash equilibria and suffers from self-consistency, where coupled attacker and defender gradients weaken adversarial pressure on the defender.
Approach
Freeze the base model and train role-specific LoRA adapters for attacker and defender so their gradient updates are separated, preserving adversarial pressure while keeping self-play stable and cheap.
Key results
- On Qwen2.5-3B-IT, ABS reduces WildGuardTest adversarial ASR from 0.282 (base) to 0.122, versus 0.234 for Self-RedTeam.
- In attacker-strength tests, ABS 3B and 7B attackers reach 35% and 24% ASR against the base model, versus 18% and 9% for Self-RedTeam.
- ABS adds about 1-3% parameters (50M to 250M) and trains a 14B LoRA module on three H200 GPUs in about five hours.
Surprising findings
- Fully fine-tuned Self-RedTeam Qwen2.5-3B-IT loses substantial reasoning accuracy (0.745 to 0.671 average), suggesting catastrophic forgetting.
- LoRA training sometimes collapses into repetitive output such as sequences of '!' tokens.
Limitations
- LoRA training can become unstable and collapse into nonsensical outputs.
- Larger models need careful hyperparameter tuning; ABS gains over Self-RedTeam are small at 14B.
- Theoretical results rely on assumptions such as a refusal response and reward in [-1,1], and a local trust-region neighbourhood.
Experimental setup
Datasets: WildJailbreak
Benchmarks: WildGuardTest WildJailbreak DAN HarmBench XSTest StrongREJECT GSM8K CommonSenseQA BoolQ ARC Challenge HellaSwag Harmful Behavior Dataset
Metrics: attack success rate robustness to attacks benign compliance LC winrate accuracy (pass@1)
Baselines: Self-RedTeam Qwen2.5-3B-IT Qwen2.5-7B-IT Qwen2.5-14B-IT MAGIC TriPlay-RL
Builds on: Self-RedTeam Re++ LoRA WildJailbreak
Closest papers by meaning
- AdvEvo-MARL: Shaping Internalized Safety through Adversarial Co-Evolution in Multi-Agent Reinforcement Learning (ICML 2026 · similarity 0.86)
- MaMa: A Game-Theoretic Approach for Designing Safe Agentic Systems (ICML 2026 · similarity 0.86)
- There are Levels to It: Red Teaming LLMs with Hierarchical Reinforcement Learning (NeurIPS 2026 · similarity 0.85)
- Optimal Attack and Defense for Reinforcement Learning (AAAI 2024 · similarity 0.85)
- PROTEUS: A Self-Evolving Red Team with Surface Expansion for Agent Skill Ecosystems (NeurIPS 2026 · similarity 0.85)
- Learning Diverse Risk Preferences in Population-Based Self-Play (AAAI 2024 · similarity 0.85)
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