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Unlock the Cognitive Generalization of Deep Reinforcement Learning via Granular Ball Representation

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Learned state and action representations

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Proposes GBRL, a framework that builds a VAE-based cognitive latent space from simple-scenario experience, segments it with granular ball representation, and approximates rewards/Q-values in complex scenarios to enable reward-agnostic fine-tuning of DRL policies.

Problem

Policies trained in simple scenarios often fail to transfer to complex scenarios with the same task logic; fine-tuning usually needs reward feedback that is costly to design in complex environments.

Approach

Build a dynamics-aware VAE latent space in the simple scenario, cluster it adaptively with granular ball representation, and in the complex scenario estimate rewards and Q-values of new samples from same-ball neighbors so TD-learning can proceed without reward feedback.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GBRL-TD3 instead of ExpGenProcGen policies · Ninja hardscore: 6.13 ± 0.05 -> 6.17 ± 0.06Helped
Use GBRL-TD3 instead of ExpGenProcGen policies · Chaser hardscore: 3.48 ± 0.19 -> 3.25 ± 0.12Hurt
Use GBRL-TD3 instead of ExpGenProcGen policies · Heist hardscore: 5.47 ± 0.49 -> 5.63 ± 0.24Helped
Use GBRL-TD3 instead of IDAACProcGen policies · Leaper hardscore: 5.32 ±1.04 -> 5.24 ± 1.07Hurt
Use GBRL-TD3 instead of ExpGenProcGen policies · Miner hardscore: 11.66 ± 2.74 -> 12.38 ± 1.47Helped
Use GBRL-TD3 instead of ExpGenProcGen policies · CaveFlyer hardscore: 6.16 ± 0.28 -> 6.13 ± 0.25Hurt
Use GBRL-TD3 instead of ExpGenProcGen policies · Dodgeball hardscore: 5.49 ± 0.25 -> 4.88 ± 0.13Hurt
Add environmental influence regularization to the VAE (ablation)GBRL · ProcGen tasks (six reported)score: 4.91 ± 0.18 -> 5.41 ± 0.53; 9.36 ± 2.85 -> 11.07 ± 2.97; 4.09 ± 0.72 -> 4.80 ± 0.41; 5.08 ± 0.31 -> 6.16 ± 0.11; 4.15 ± Helped
Use cascaded instead of parallelized prediction (ablation)VAE representation in GBRL · ProcGen tasks (Ninja, Chaser, Heist)score: 5.85 ± 0.32 -> 6.11 ± 0.16; 2.93 ± 0.08 -> 3.09 ± 0.13; 4.15 ± 0.11 -> 5.27 ± 0.08Helped
Replace GBR clustering with K-means (ablation)GBRL clustering · ProcGen tasks (Ninja, Chaser, Heist)score: 5.22 ± 0.43 vs 6.16 ± 0.11; 2.86 ± 0.31 vs 3.27 ± 0.08; 2.71 ± 0.25 vs 3.27 ± 0.08Hurt
Replace GBR clustering with DBSCAN (ablation)GBRL clustering · ProcGen tasks (Ninja, Chaser, Heist)score: 5.79 ± 0.26 vs 6.16 ± 0.11; 2.53 ± 0.28 vs 3.27 ± 0.08; 3.04 ± 0.11 vs 3.27 ± 0.08Hurt
Replace GBR clustering with DPC (ablation)GBRL clustering · ProcGen tasks (Ninja, Chaser, Heist)score: 4.82 ± 0.51 vs 6.16 ± 0.11; 2.61 ± 0.41 vs 3.27 ± 0.08; 3.10 ± 0.14 vs 3.27 ± 0.08Hurt

Surprising findings

Limitations

Experimental setup

Datasets: 2DMAZE (D4RL) ProcGen (Caveflyer, Chaser, Dodgeball, Heist, Leaper, Miner, Ninja)

Benchmarks: 2DMAZE (D4RL) ProcGen Ninja ProcGen Chaser ProcGen Heist ProcGen Leaper ProcGen Miner ProcGen CaveFlyer ProcGen Dodgeball

Metrics: episode score

Baselines: M2TD3 IDAAC ExpGen K-means DBSCAN DPC vanilla VAE GBRL

Builds on: DDPG TD3 PPO Granular Ball Representation VAE

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