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Towards Generalizable Reinforcement Learning via Causality-Guided Self-Adaptive Representations

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Learned state and action representations · 0 citations (OpenAlex)

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Proposes CSR, a causality-guided world-model approach that detects whether environment changes are distribution shifts or state/action space expansions and adapts a causal model with few samples for policy transfer on CartPole, CoinRun and Atari.

Problem

Generalizing RL policies when both the distribution and the environment (state/action) spaces change between source and target tasks, which prior policy-adaptation methods typically ignore.

Approach

Augment a Dreamer-style world model with causal structural masks and a task-specific change factor; detect whether a new task needs only the change factor re-estimated or new latent causal variables added (with a self-adaptive RL-based expansion policy), then prune non-compact variables via sparsity regularization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use CSR instead of AdaRL for adaptation across CartPole tasksCartPole agents · CartPole Tasks 1–4score: Task 1: 500.0 ($\pm$ 0.0) vs 500.0 ($\pm$ 0.0); Task 2: 500.0 ($\pm$ 0.0) vs 468.0 ($\pm$ 2.3); Task 3: 500.0 ($\pm$ 0.0Helped
use CSR instead of the strongest listed baselineAtari agents · Alien, Bank Heist, Crazy Climber, Gopher, Pongscore: Alien: 1147.5 -> 1586.9; Bank Heist: 1313.7 -> 1454.1; Crazy Climber: 68026.5 -> 88306.5; Gopher: 5607.3 -> 6718.6; PongHelped
add structural matrices D to the world model (ablation)CSR · Atari gamescumulative rewardHelped
search for the expansion size with the Self-Adaptive strategy rather than use random or deterministic expansion (ablation)CSR · Simulated environments, CartPole, CoinRun, Atariexpansion performanceHelped
use the Self-Adaptive expansion strategy (ablation)CSR · Simulated, CartPole, CoinRun, Atariadded causal variables: Simulated: Random 4.0, Deterministic 5.0, Self-Adaptive 4.2; CartPole: Random 6.2, Deterministic 6.0, Self-Adaptive 4.0;Mixed

Limitations

Experimental setup

Datasets: CartPole (simulated variants) CoinRun Atari 100K

Benchmarks: CartPole CoinRun Atari 100K (Alien, Bank Heist, Crazy Climber, Gopher, Pong)

Metrics: episode return / score minimum adaptation steps

Baselines: DQN SPR Dreamer AdaRL EfficientZero

Builds on: Dreamer AdaRL DEN EfficientZero

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