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Towards Generalizable Reinforcement Learning via Causality-Guided Self-Adaptive Representations
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Proposes CSR, a causality-guided world-model approach that detects whether environment changes are distribution shifts or state/action space expansions and adapts a causal model with few samples for policy transfer on CartPole, CoinRun and Atari.
Problem
Generalizing RL policies when both the distribution and the environment (state/action) spaces change between source and target tasks, which prior policy-adaptation methods typically ignore.
Approach
Augment a Dreamer-style world model with causal structural masks and a task-specific change factor; detect whether a new task needs only the change factor re-estimated or new latent causal variables added (with a self-adaptive RL-based expansion policy), then prune non-compact variables via sparsity regularization.
Key results
- On CartPole, CSR reaches the maximum score of 500 on all four tasks, while Dreamer and AdaRL drop to 311.6 and 407.5 on Task 3 and Task 4 respectively.
- On five Atari games, CSR achieves the highest mean score in all five, e.g., Crazy Climber 88306.5 vs. AdaRL 62565.3 and Dreamer 68026.5.
- Self-Adaptive expansion yields fewer expanded causal variables than Random or Deterministic expansion on CartPole (4.0 vs 6.2 and 6.0).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use CSR instead of AdaRL for adaptation across CartPole tasks | CartPole agents · CartPole Tasks 1–4 | score: Task 1: 500.0 ($\pm$ 0.0) vs 500.0 ($\pm$ 0.0); Task 2: 500.0 ($\pm$ 0.0) vs 468.0 ($\pm$ 2.3); Task 3: 500.0 ($\pm$ 0.0 | Helped |
| use CSR instead of the strongest listed baseline | Atari agents · Alien, Bank Heist, Crazy Climber, Gopher, Pong | score: Alien: 1147.5 -> 1586.9; Bank Heist: 1313.7 -> 1454.1; Crazy Climber: 68026.5 -> 88306.5; Gopher: 5607.3 -> 6718.6; Pong | Helped |
| add structural matrices D to the world model (ablation) | CSR · Atari games | cumulative reward | Helped |
| search for the expansion size with the Self-Adaptive strategy rather than use random or deterministic expansion (ablation) | CSR · Simulated environments, CartPole, CoinRun, Atari | expansion performance | Helped |
| use the Self-Adaptive expansion strategy (ablation) | CSR · Simulated, CartPole, CoinRun, Atari | added causal variables: Simulated: Random 4.0, Deterministic 5.0, Self-Adaptive 4.2; CartPole: Random 6.2, Deterministic 6.0, Self-Adaptive 4.0; | Mixed |
Limitations
- Only considers domain generalization and not nonstationary changes over time.
- Identifiability of the transition change factor is proven only in linear cases; nonlinear case is supported empirically only.
- Self-adaptive expansion search requires extensive training time for models of different scales.
Experimental setup
Datasets: CartPole (simulated variants) CoinRun Atari 100K
Benchmarks: CartPole CoinRun Atari 100K (Alien, Bank Heist, Crazy Climber, Gopher, Pong)
Metrics: episode return / score minimum adaptation steps
Baselines: DQN SPR Dreamer AdaRL EfficientZero
Builds on: Dreamer AdaRL DEN EfficientZero
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