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Focus On What Matters: Separated Models For Visual-Based RL Generalization
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Proposes SMG, a separated-model reconstruction approach (foreground/background encoders with mask) plus foreground and Q-value consistency losses on SAC to improve zero-shot visual RL generalization, especially under video-background shifts.
Problem
Visual-based RL agents overfit to task-irrelevant features (colors, textures, backgrounds), so generalization to unseen environments is poor; image reconstruction is avoided for this reason.
Approach
Use two model branches (foreground and background encoders/decoders with a predicted mask) so reconstruction benefits representation learning without absorbing task-irrelevant features, and enforce attribution and Q-value consistency between raw and augmented observations via attribution augmentation.
Key results
- On DMC video-hard, SMG outperforms all baselines on all five tasks, e.g. finger-spin 910 vs 710 for the second-best (SGQN) and cheetah-run 303 vs 135.
- On peg-in-box, SMG averages 234 across six settings versus 116 for the second-best (SRM), a 102% improvement.
- On reach, SMG averages 29 with std 2 versus 21 for SGQN, a 38% improvement.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SMG instead of the strongest baseline | DMControl video-hard · Five DMControl tasks | episode return: +165; +200; +85; +180; +168 | Helped |
| use SMG instead of the strongest baseline | DMControl video-easy · Five DMControl tasks | episode return: +121; +92; +12; +74; +40 | Helped |
| use SMG instead of the strongest baseline | SMG · Peg-in-box average across test settings | episode return: +118 | Helped |
| use SMG instead of the strongest baseline | SMG · Reach average across test settings | episode return: +8 | Helped |
| add foreground consistency loss (ablation) | SMG · DMControl video-hard | episode return: -15% | Helped |
| add empowerment loss (ablation) | SMG · DMControl video-hard | episode return: -22% | Helped |
| add background reconstruction loss (ablation) | SMG · DMControl video-hard | episode return: -23% | Helped |
| add mask ratio loss (ablation) | SMG · DMControl video-hard | episode return: -30% | Helped |
| add Q-value consistency loss (ablation) | SMG · DMControl video-hard | episode return: -56% | Helped |
| vary mask ratio rho from 0.04 to 0.08 (ablation) | SMG · DMControl walker-walk video-hard | episode return | No clear effect |
| set mask ratio rho to 0.02 or 0.1 instead of 0.06 (ablation) | SMG · DMControl walker-walk video-hard | episode return: around 6% | Hurt |
| use SMG instead of the strongest baseline | SMG · DMControl color-easy and color-hard | episode return: 7 out of 10 tasks | Mixed |
Surprising findings
- Ablation shows removing the Q-value consistency loss causes the largest drop (about 56% on average in video-hard), larger than removing the mask or background losses.
- Baselines in robotic manipulation mostly fail zero-shot; only SMG and SGQN achieve generalization in the evaluation settings.
Limitations
- Performance declines when observations contain many task-relevant objects, since learning an accurate mask becomes harder.
- Not evaluated on non-static camera viewpoints or real-world deployment.
- Roughly double parameter count relative to baselines.
Experimental setup
Datasets: DMControl DMControl Generalization Benchmark peg-in-box robotic manipulation reach robotic manipulation
Benchmarks: DMControl Generalization Benchmark peg-in-box reach
Metrics: episode return mean and standard deviation over four seeds
Baselines: SAC DrQ SODA SVEA SRM SGQN
Builds on: SAC DrQ SODA SVEA SGQN
Closest papers by meaning
- The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- What Effects the Generalization in Visual Reinforcement Learning: Policy Consistency with Truncated Return Prediction (AAAI 2024 · similarity 0.90)
- A Simple Framework for Generalization in Visual RL under Dynamic Scene Perturbations (NeurIPS 2024 · similarity 0.89)
- VIGOR: Zero-Shot Visual Generalization via Latent-Space Consistency in Model-Based Reinforcement Learning (NeurIPS 2026 · similarity 0.89)
- SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-training (ICML 2025 · similarity 0.88)
- Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning (ICML 2025 · similarity 0.88)
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