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Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithm
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Proposes a discrete-time graphon game with a single representative player on continuous state/action spaces, proves equilibrium existence and uniqueness, shows approximate equilibrium for finite networks, and gives an oracle-free online SARSA+MCMC learning algorithm with sample complexity analysis.
Problem
Graphon mean field games with heterogeneous, asymmetric interactions are hard to formulate and solve: the standard continuum-player formulation has measurability issues and no practical algorithm, and finite network games suffer from curse of dimensionality.
Approach
Replace the continuum of players with a single representative player labeled by a uniform label U, whose state law jointly with the label is the population measure; the player reacts to the graphon-weighted neighborhood measure. This yields existence/uniqueness results under mild assumptions, an approximate-equilibrium guarantee for finite networks, and an online oracle-free learning scheme (SARSA
Key results
- Algorithm on Flocking-Graphon converges in around 50 epochs consistently across four graphons (uniform, ranked, Erdős–Rényi, threshold).
- Sample complexity stated as O(κ^-5 ε^-4 log^2 ε^-1) for finding an ε-approximate equilibrium distribution with D=O(κ^-1 ε^-1) label classes.
- Existence and uniqueness of graphon equilibrium proved under mild assumptions; n-player policies derived from the graphon equilibrium form an approximate equilibrium with average error vanishing as n grows.
Limitations
- Convergence guarantee relies on strong assumptions including a contraction of the FPI operator and Lipschitz continuity of transitions and rewards in the measure argument.
- Label space must be discretized into D classes; continuous label space requires function approximation beyond the scope of the work.
- Uniqueness requires separable rewards and Lasry-Lions monotonicity, and the state/action spaces are finite in the learning section.
Experimental setup
Benchmarks: Flocking-Graphon SIS-Graphon Invest-Graphon
Metrics: convergence gap W1 distance to benchmark solution exploitability
Baselines: continuum-player graphon game formulation
Builds on: mean field games graphon games (continuum-player formulation) SARSA
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