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Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithm

ICML 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Proposes a discrete-time graphon game with a single representative player on continuous state/action spaces, proves equilibrium existence and uniqueness, shows approximate equilibrium for finite networks, and gives an oracle-free online SARSA+MCMC learning algorithm with sample complexity analysis.

Problem

Graphon mean field games with heterogeneous, asymmetric interactions are hard to formulate and solve: the standard continuum-player formulation has measurability issues and no practical algorithm, and finite network games suffer from curse of dimensionality.

Approach

Replace the continuum of players with a single representative player labeled by a uniform label U, whose state law jointly with the label is the population measure; the player reacts to the graphon-weighted neighborhood measure. This yields existence/uniqueness results under mild assumptions, an approximate-equilibrium guarantee for finite networks, and an online oracle-free learning scheme (SARSA

Key results

Limitations

Experimental setup

Benchmarks: Flocking-Graphon SIS-Graphon Invest-Graphon

Metrics: convergence gap W1 distance to benchmark solution exploitability

Baselines: continuum-player graphon game formulation

Builds on: mean field games graphon games (continuum-player formulation) SARSA

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