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Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach

ICLR 2024 · Multi-agent systems and games › Games and equilibria · approach: Mean-field game learning · 0 citations (OpenAlex)

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Introduces graphex mean field games (GXMFGs) for sparse, power-law networks and a hybrid online mirror descent algorithm (HOMD) that solves a graphex core equilibrium via OMD and periphery via backward induction, validated on synthetic graphs and KONECT real networks.

Problem

Mean field games on graphons only capture dense graphs, so they cannot model sparse, power-law networks where many agents have finite degree; learning equilibria in such graphex-based games is also hard.

Approach

Defines mean field games on graphexes (limits of sparse graph sequences) and splits agents into a high-degree core solved by online mirror descent over equivalence classes and a low-degree periphery solved as an MDP via backward induction, with theoretical convergence and approximate-optimality guarantees.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the hybrid graphex learning approach instead of LPGMFGGXMFG learning on the considered real-world network tasks · Real-world networks; SIS, SIR, and RSΔμHelped
Use the separable power-law graphex approximation on smaller networksGXMFG · Brightkite and Facebook SIRΔμHurt
Use a separable power-law graphex for networks that may need more diverse graphexesGXMFG · HyvesΔμHurt

Surprising findings

Limitations

Experimental setup

Datasets: KONECT Prosper loans Dogster Pokec Livemocha Flickr Brightkite Facebook Hyves synthetic separable power-law graphex graphs

Benchmarks: SIS epidemic MFG SIR epidemic MFG rumor spreading MFG KONECT real networks

Metrics: core exploitability expected total variation distance between empirical and pred Delta mu

Baselines: LPGMFG naive fixed point iteration

Builds on: graphon mean field games online mirror descent linear-program graphon MFGs (LPGMFG) graphex theory

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