Research map / Multi-agent systems and games / Cooperative multi-agent RL
Learning Mean Field Control on Sparse Graphs
Read the paperCheck your idea against 108,967 papers
AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.
Proposes local weak mean field control (LWMFC), a mean field control model for very sparse graphs with finite average degree (e.g., power-law networks with exponent above two), with a two-systems approximation and policy-gradient learning evaluated on synthetic and real networks.
Problem
Mean field approximations for multi-agent control on realistic sparse graphs are unavailable: graphon and graphex MF models require diverging average degree, excluding power-law networks with exponent above two.
Approach
Model agents via local weak convergence of graph sequences, using degree-dependent mean fields and a two-systems approximation (low-degree agents with explicit degree MFs, high-degree agents summarized into one MF with a neighbor-degree heuristic), then solve the resulting MFC MDP with single-agent PPO over high-level policies.
Key results
- On eight real-world KONECT networks, LWMFC reduces SIS total-variation error to about 1.6–5.0% versus 4.7–24% for LPGMFG and GXMFG in the stated table, and LWMFC outperforms both baselines on all networks and problems.
- On synthetic CL graphs with N=860 and 1598, MFMARL beats IPPO on all four problems (e.g., SIS -9.11 vs -19.70 at N=860).
- The extensive approximation LWMFC* moderately improves on LWMFC on most datasets but is computationally infeasible for Color and Rumor.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MFMARL instead of IPPO | CL graph learning · SIS, N=1598 | objective: -22.42 -> -11.13 | Helped |
| Use MFMARL instead of IPPO | CL graph learning · SIR, N=1598 | objective: -7.73 -> -6.32 | Helped |
| Use MFMARL instead of IPPO | CL graph learning · Color, N=1598 | objective: -8.15 -> -6.94 | Helped |
| Use MFC instead of MFMARL | CL graph learning · Rumor, N=1598 | objective: 0.17 -> 1.33 | Helped |
| Use the extensive approximation instead of the two systems approximation (ablation) | LWMFC · CAIDA, SIS | total variation (%): 2.59 (1.14) -> 1.75 (0.90) | Helped |
| Use LWMFC instead of GXMFG | mean-field approximation · CAIDA, SIS | total variation (%): 9.07 (1.25) -> 2.59 (1.14) | Helped |
| Use the extensive approximation instead of the two systems approximation (ablation) | LWMFC · real-world networks, SIS and SIR | total variation | Mixed |
| Use LWMFC instead of LPGMFG or GXMFG | mean-field approximation · eight real-world networks, SIS, SIR, Color, and Rumor | total variation | Helped |
| Use MFMARL instead of IPPO | CL graph learning · synthetic CL graphs, N=860 and N=1598, all four problems | objective | Helped |
| Use MFMARL instead of IPPO | CL graph learning · synthetic CL graphs, N=167 and N=406, SIR | objective | Mixed |
Surprising findings
- On the two smaller graphs, IPPO is marginally better than LWMFC on SIR with N=167 and N=406.
- LWMFC is evaluated on the limiting model rather than the empirical system, so its objective may deviate from true system behavior.
Limitations
- Extensive approximation LWMFC* is computationally too expensive for Color and Rumor problems.
- LWMFC policies are evaluated on the limiting model, which may differ from the true finite-network behavior.
- Relies on a neighbor-degree heuristic and independence approximations in the two-systems approximation.
Experimental setup
Datasets: CAIDA Cities Digg Friends Enron Flixster Slashdot Yahoo YouTube synthetic Chung-Lu graphs
Benchmarks: CAIDA Cities Digg Friends Enron Flixster Slashdot Yahoo YouTube synthetic Chung-Lu graphs with N=167 to 1598
Metrics: average expected total variation between MF and empirical MF objective value after training
Baselines: LPGMFG GXMFG IPPO
Builds on: graphon mean field games LPGMFG GXMFG IPPO PPO
Closest papers by meaning
- Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach (ICLR 2024 · similarity 0.92)
- Major-Minor Mean Field Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.88)
- Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Last-iterate Convergence in Regularized Graphon Mean Field Game (AAAI 2025 · similarity 0.86)
- Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior (ICLR 2024 · similarity 0.85)
- Bayesian Ego-graph inference for Networked Multi-Agent Reinforcement Learning (NeurIPS 2025 · similarity 0.85)
Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.
