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Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL
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Introduces Partial Model-Based Eluder Dimension (P-MBED) and a model elimination algorithm with bridge policies showing model-based RL for mean-field games needs samples polynomial in P-MBED, i.e., no harder than single-agent RL up to log|M| factors.
Problem
Sample complexity of model-based RL for finding Nash equilibria in mean-field games with function approximation; prior MBED complexity can be exponential even in the tabular case.
Approach
Define P-MBED as the eluder-type complexity of the single-agent model class obtained by fixing the state density of each mean-field model via a reference policy; combine model elimination with a constructed "bridge policy" that halves the model set each round or yields an approximate NE.
Key results
- P-MBED is bounded by |S||A| in the tabular setting, while MBED can be Omega(exp(|S|)) for some model classes.
- Theorem gives sample complexity tilde-O(H^7/eps^2 (1+L_r H)^2 dim_PE log^3(|M|/delta)) for finding an eps-NE, polynomial in P-MBED and log|M|.
- Learning MFCs can require Omega(exp(|S|)) samples in tabular settings, an exponential separation from MFGs.
Surprising findings
- Learning mean-field control (cooperative) can be exponentially harder than learning mean-field games in the tabular setting.
Limitations
- Main algorithm requires exponential computation over the policy space.
- Bridge-policy construction is non-constructive and computationally expensive.
- Results assume a model class with realizability and Lipschitz continuity and only consider trajectory sampling rather than value-function approximation.
Experimental setup
Datasets: synthetic linear MFG environment
Benchmarks: synthetic linear MFG
Metrics: NE-gap
Baselines: MBED-based algorithm for MFGs
Builds on: MBED (model-based eluder dimension) eluder dimension Multi-Type MFGs
Closest papers by meaning
- Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean Field Games (ICML 2025 · similarity 0.90)
- Learning Discrete-Time Major-Minor Mean Field Games (AAAI 2024 · similarity 0.89)
- Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games (NeurIPS 2026 · similarity 0.89)
- Bounded Rationality Equilibrium Learning in Mean Field Games (AAAI 2025 · similarity 0.89)
- Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics (NeurIPS 2025 · similarity 0.89)
- Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games (ICML 2025 · similarity 0.89)
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