Research map / Reinforcement learning / Visual and representation RL
On Bonus Based Exploration Methods In The Arcade Learning Environment
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add a bonus-based exploration method instead of ε-greedy exploration | Rainbow · Montezuma's Revenge | score: 780.0 -> 5199.2 | Helped |
| Use newer bonus methods rather than pseudo-counts | Rainbow · Montezuma's Revenge | score: 5028.2; 5199.2 | No clear effect |
| Use bonus-based exploration rather than ε-greedy exploration | Rainbow · Hard exploration games other than Montezuma's Revenge | score | No clear effect |
| Use ε-greedy rather than bonus-based exploration | Rainbow · Gravitar | score | Helped |
| Add CTS pseudo-count exploration | Rainbow · Full Atari suite | AUC | Mixed |
| Add RND exploration bonus | Rainbow · Easy-exploration Atari games | score | No clear effect |
| Use NoisyNets instead of ε-greedy exploration | Rainbow · Full Atari suite | AUC | Helped |
| Tune bonus-method hyperparameters on the original ALE training set rather than Montezuma's Revenge | CTS and RND · Atari games | score | No clear effect |
| Tune CTS on a different training set | Rainbow + CTS · Seaquest | percentage improvement over ε-greedy: 120% -> 140% | Helped |
| Increase training from 200 million to 1 billion frames | Bonus-based exploration methods · Hard exploration games | score: 200 million; 1 billion | No clear effect |
| Increase training data to 1 billion frames | Rainbow + RND · Montezuma's Revenge | score: 1 billion | Helped |
| Increase training data | Bonus-based exploration methods · Easy-exploration games | score: 1 billion | Helped |
Closest papers by meaning
- Atari-5: Distilling the Arcade Learning Environment down to Five Games (ICML 2023 · similarity 0.89)
- Large-Scale Study of Curiosity-Driven Learning (ICLR 2019 · similarity 0.89)
- Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments (ICML 2023 · similarity 0.89)
- Rethinking Exploration in Reinforcement Learning with Effective Metric-Based Exploration Bonus (NeurIPS 2024 · similarity 0.88)
- Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models (ICLR 2025 · similarity 0.87)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
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