Research map / Learning theory and algorithms / Submodular and game algorithms
Team Belief DAG: Generalizing the Sequence Form to Team Games for Fast Computation of Correlated Team Max-Min Equilibria via Regret Minimization
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use team belief DAG (TB-DAG) representation with CFR instead of LP/column generation | adversarial team games · Liar's Dice, Kuhn, Leduc team games (Table 1) | runtime to eps=1e-3 exploitability: generally 2-3 orders of magnitude faster than ZS22 | Helped |
| use TB-DAG CFR instead of single-oracle column generation (ZFCS22) | adversarial team games with high parameters · 3K8, 3K12 | runtime | Hurt |
| use TB-DAG CFR instead of column generation (ZFCS22) | adversarial team games with low parameter k · 3-player Leduc/Liar's Dice | runtime: several orders of magnitude faster in games with low k | Helped |
| public observations instead of public states in the DAG construction (no inflation needed) | TB-DAG construction · theoretical construction family | TB-DAG size | Helped |
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