Research map / Multi-agent systems and games / Games and equilibria
Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use policy mirror ascent updates with TD value estimates instead of recomputing a best response at each iteration | Stationary MFG learning · N-player SAGS | sample complexity: \widetilde{\mathcal{O}}(\varepsilon^{-2}) compared with \mathcal{O}(\varepsilon^{-4}) and \mathcal{O}(\varepsilon^{-4|\s | Helped |
| Learn from a single N-agent sample path without population manipulation or a generative model | Centralized MFG-PMA · N-player SAGS | sample complexity: \widetilde{\mathcal{O}}(\varepsilon^{-2}) | Helped |
| Allow each agent to learn a separate policy from its own observations | Independent MFG-PMA · N-player SAGS | sample complexity: \widetilde{\mathcal{O}}(\varepsilon^{-2-a}); a is 0 for smooth enough problems | Mixed |
| Require sufficient regularization so the policy mirror ascent operator is contractive | Policy mirror ascent · Stationary MFG | convergence: L_{\Gamma_\eta} < 1 | Helped |
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