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Unlocking the Power of Representations in Long-term Novelty-based Exploration

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 0 citations (OpenAlex)

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Proposes RECODE, a non-parametric clustering-based online density estimator for novelty-based exploration that tracks visitation counts over thousands of episodes, paired with a masked-transformer representation (CASM) and evaluated on Atari hard-exploration games and DM-HARD-8.

Problem

Novelty-based exploration in deep RL needs visitation-count estimates that generalize over large state spaces, remain responsive to recent experience, and are robust to noisy or uncontrollable observation features; existing non-parametric memories reset every episode and parametric bonuses like RND

Approach

Replace per-episode slot memories with a shared, fixed-size set of cluster atoms updated online via a DP-means-inspired rule with count discounting and probabilistic removal of under-populated clusters, yielding a soft visitation count; additionally a masked-transformer multi-step action-prediction embedding (CASM) generalizes the inverse dynamics loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace NGU with RECODE while keeping the MEME agent and AP representationMEME exploration on Atari hard-exploration games · Atari hard-exploration subsetgame scoreHelped
Use RECODE with CASM representationsMEME exploration · DM-HARD-8capped human-normalized scoreHelped
Replace AP with CASM (ablation)NGU · DM-HARD-8capped human-normalized scoreHelped
Use CASM instead of AP (ablation)NGU and RECODE · DM-HARD-8aggregated performanceHelped
Replace NGU with RECODE while using AP representationsMEME exploration · DM-HARD-8capped human-normalized scoreHelped
Replace NGU with RECODE while using CASM representationsMEME exploration · DM-HARD-8capped human-normalized scoreHelped
Add noisy observation frames (ablation)MEME-NGU-AP · Noisy Montezuma's Revengegame scoreHurt
Add noisy observation frames (ablation)MEME-RECODE-AP · Noisy Montezuma's Revengegame scoreNo clear effect
Remove cluster-count discounting (set γ=1) (ablation)RECODE with concurrently trained embeddings · Atari hard-exploration gamesgame scoreHurt
Remove cluster-count discounting (set γ=1) (ablation)RECODE with pretrained frozen embeddings · Atarigame scoreNo clear effect
Change the atom-removal strategy from probability proportional to 1/c² to another tested strategy (ablation)RECODE · Atarigame scoreMixed
Use episodic memory alone (EMM) instead of RECODE (ablation)MEME with AP representations · Montezuma's Revengegame scoreHurt

Surprising findings

Limitations

Experimental setup

Datasets: Atari hard-exploration games (Pitfall!, Montezuma's Revenge, etc.) DM-HARD-8

Benchmarks: Atari hard-exploration subset (8 games) DM-HARD-8 Noisy Montezuma's Revenge

Metrics: game score human-normalized score capped human-normalized score

Baselines: NGU RND BYOL-Explore EMM MEME-NGU-AP

Builds on: Never Give Up (NGU) MEME DP-means BYOL-Explore RND

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