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Unlocking the Power of Representations in Long-term Novelty-based Exploration
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Proposes RECODE, a non-parametric clustering-based online density estimator for novelty-based exploration that tracks visitation counts over thousands of episodes, paired with a masked-transformer representation (CASM) and evaluated on Atari hard-exploration games and DM-HARD-8.
Problem
Novelty-based exploration in deep RL needs visitation-count estimates that generalize over large state spaces, remain responsive to recent experience, and are robust to noisy or uncontrollable observation features; existing non-parametric memories reset every episode and parametric bonuses like RND
Approach
Replace per-episode slot memories with a shared, fixed-size set of cluster atoms updated online via a DP-means-inspired rule with count discounting and probabilistic removal of under-populated clusters, yielding a soft visitation count; additionally a masked-transformer multi-step action-prediction embedding (CASM) generalizes the inverse dynamics loss.
Key results
- RECODE sets state-of-the-art on the hard-exploration Atari subset and is the first agent to reach the end screen of Pitfall!.
- On DM-HARD-8 (single-task), RECODE solves six of eight tasks with super-human performance and is the first to beat the human baseline on Push Blocks.
- Under noisy-observation Montezuma's Revenge, RECODE's performance is not significantly degraded while MEME-NGU-AP deteriorates significantly.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace NGU with RECODE while keeping the MEME agent and AP representation | MEME exploration on Atari hard-exploration games · Atari hard-exploration subset | game score | Helped |
| Use RECODE with CASM representations | MEME exploration · DM-HARD-8 | capped human-normalized score | Helped |
| Replace AP with CASM (ablation) | NGU · DM-HARD-8 | capped human-normalized score | Helped |
| Use CASM instead of AP (ablation) | NGU and RECODE · DM-HARD-8 | aggregated performance | Helped |
| Replace NGU with RECODE while using AP representations | MEME exploration · DM-HARD-8 | capped human-normalized score | Helped |
| Replace NGU with RECODE while using CASM representations | MEME exploration · DM-HARD-8 | capped human-normalized score | Helped |
| Add noisy observation frames (ablation) | MEME-NGU-AP · Noisy Montezuma's Revenge | game score | Hurt |
| Add noisy observation frames (ablation) | MEME-RECODE-AP · Noisy Montezuma's Revenge | game score | No clear effect |
| Remove cluster-count discounting (set γ=1) (ablation) | RECODE with concurrently trained embeddings · Atari hard-exploration games | game score | Hurt |
| Remove cluster-count discounting (set γ=1) (ablation) | RECODE with pretrained frozen embeddings · Atari | game score | No clear effect |
| Change the atom-removal strategy from probability proportional to 1/c² to another tested strategy (ablation) | RECODE · Atari | game score | Mixed |
| Use episodic memory alone (EMM) instead of RECODE (ablation) | MEME with AP representations · Montezuma's Revenge | game score | Hurt |
Surprising findings
- Discounting cluster counts is necessary when representations are trained concurrently; with gamma=1 performance degrades markedly on Montezuma's Revenge and Pitfall!.
- A variant with no discount still performs reasonably when the representation is frozen from a pretrained snapshot.
Limitations
- Requires careful tuning of memory size, discount, insertion probability and kernel parameters across domains.
- Higher variance in performance under noisy observations compared with clean setting.
Experimental setup
Datasets: Atari hard-exploration games (Pitfall!, Montezuma's Revenge, etc.) DM-HARD-8
Benchmarks: Atari hard-exploration subset (8 games) DM-HARD-8 Noisy Montezuma's Revenge
Metrics: game score human-normalized score capped human-normalized score
Baselines: NGU RND BYOL-Explore EMM MEME-NGU-AP
Builds on: Never Give Up (NGU) MEME DP-means BYOL-Explore RND
Closest papers by meaning
- BYOL-Explore: Exploration by Bootstrapped Prediction (NeurIPS 2022 · similarity 0.88)
- Just Cluster It: An Approach for Exploration in High-Dimensions using Clustering and Pre-Trained Representations (ICML 2024 · similarity 0.88)
- Count-Based Exploration with Neural Density Models (ICML 2017 · similarity 0.87)
- Novelty Search in Representational Space for Sample Efficient Exploration (NeurIPS 2020 · similarity 0.87)
- Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models (ICLR 2025 · similarity 0.85)
- Rethinking Exploration in Reinforcement Learning with Effective Metric-Based Exploration Bonus (NeurIPS 2024 · similarity 0.84)
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