atlas

Research map / Learning theory and algorithms / Submodular and game algorithms

Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Games

ICML 2022 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 3 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's title only (no summary yet). Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use optimistic multiplicative weights with kernelized vertex updates instead of prior optimistic FTRL/OMDEFG learning · EFGsper-player regret bound: $\mathcal{O}(\sqrt{m}\log(A)\,\|Q\|_1^2 \ T^{1/4})$ -> $\mathcal{O}(m\log(A)\,\|Q\|_1\ \log^4(T))$Helped
Use kernelized vertex updates instead of prior non-optimistic MWU-based methodsEFG learning · EFGsper-player regret bound: $\mathcal{O}(\sqrt{\log A}\,\|Q\|_1 \ T^{1/2})$ -> $\mathcal{O}(\sqrt{\log A}\,\sqrt{\|Q\|_1}\ T^{1/2})$Helped
Implement OMWU through the sequence-form kernelKOMWU · Perfect-recall EFGsper-iteration time complexity: $\mathcal{O}(|\Sigma_i|^2)$ -> $\mathcal{O}(|\Sigma_i|)$Helped
Use KOMWU with learning rate $\eta=10$ (ablation)KOMWU · 3-player Leduc pokercumulative regretHurt
Use KOMWU rather than CFR or CFR(RM+)Poker learning under COLS · Kuhn and Leduc pokermaximum per-player cumulative regretHelped

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy