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Efficient Kernelized Learning in Polyhedral Games beyond Full Information: From Colonel Blotto to Congestion Games

NeurIPS 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Extends kernelization (exact MWU simulation via kernel functions) to bandit and semi-bandit feedback in polyhedral games, yielding kernelized GeometricHedge and IX-based algorithms with efficient per-iteration cost and runtime to epsilon-CCE for Colonel Blotto, graphic matroid and network congestion games.

Problem

Efficiently learning coarse correlated equilibria in polyhedral games (exponentially many actions with combinatorial structure) under bandit and semi-bandit feedback, where prior runtimes are impractically large in the action-dimension parameters.

Approach

Kernelize the second moments of MWU (needed for GeometricHedge's unbiased combinatorial bandit estimator) and the first moments (for IX semi-bandit estimators) with d^2 and d kernel computations, plus a kernelized exact sampling procedure using extra d kernels, so that no-realized-regret learning runs in polynomial time in d and m.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use kernelized learning instead of prior bandit learningColonel Blotto · Colonel Blotto, banditruntime to ε-CCE: \widetilde{\mathcal{O}}( {n^{18} k^{11}}/{\varepsilon^2} ) -> \widetilde{\mathcal{O}}\left(n^{2+\omega}k^{6+\omega}/\varHelped
Use kernelized learning instead of prior bandit learningGraphic matroid congestion games · Graphic matroid congestion games, banditruntime to ε-CCE: \widetilde{\mathcal{O}}(|V|^{29}/\varepsilon^2) -> \widetilde{\mathcal{O}}\big({|E|^3|V|^6(|V|^{\omega-1}+|E|)}/{\varepsHelped
Use kernelized learning instead of prior bandit learningNetwork congestion games · Network congestion games, banditruntime to ε-CCE: \widetilde{\mathcal{O}}(|E|^9K^{10}/\varepsilon^2) -> \widetilde{\mathcal{O}}(|E|^{2+\omega}K^4/\varepsilon^3)Helped
Use kernelized learning instead of prior semi-bandit learningNetwork congestion games · Network congestion games, semi-banditruntime to ε-CCE: \widetilde{\mathcal{O}}(|E|^{1+\omega}K^3/\varepsilon^2) -> \widetilde{\mathcal{O}}(|E|^{1+\omega}K^2/\varepsilon^2)Helped

Limitations

Experimental setup

Metrics: runtime to epsilon-CCE regret bound

Baselines: Leon et al. Zimmert and Lattimore Beaglehole et al. Bartlett et al. Dani et al.

Builds on: GeometricHedge kernelized MWU implicit exploration barycentric spanners optimistic MWU

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