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Efficient Kernelized Learning in Polyhedral Games beyond Full Information: From Colonel Blotto to Congestion Games
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Extends kernelization (exact MWU simulation via kernel functions) to bandit and semi-bandit feedback in polyhedral games, yielding kernelized GeometricHedge and IX-based algorithms with efficient per-iteration cost and runtime to epsilon-CCE for Colonel Blotto, graphic matroid and network congestion games.
Problem
Efficiently learning coarse correlated equilibria in polyhedral games (exponentially many actions with combinatorial structure) under bandit and semi-bandit feedback, where prior runtimes are impractically large in the action-dimension parameters.
Approach
Kernelize the second moments of MWU (needed for GeometricHedge's unbiased combinatorial bandit estimator) and the first moments (for IX semi-bandit estimators) with d^2 and d kernel computations, plus a kernelized exact sampling procedure using extra d kernels, so that no-realized-regret learning runs in polynomial time in d and m.
Key results
- Bandit-feedback regret of O~(d^{2/3} m^{4/3} T^{2/3}) with high probability for kernelized GeometricHedge.
- Semi-bandit regret of O~(m sqrt(Td)) with high probability, the first high-probability general result for this setting per the authors.
- Colonel Blotto runtime to epsilon-CCE improves to O~(n^{2+omega} k^{6+omega}/eps^3) under bandit and O~(n^2 k^4/eps^2) under semi-bandit feedback.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use kernelized learning instead of prior bandit learning | Colonel Blotto · Colonel Blotto, bandit | runtime to ε-CCE: \widetilde{\mathcal{O}}( {n^{18} k^{11}}/{\varepsilon^2} ) -> \widetilde{\mathcal{O}}\left(n^{2+\omega}k^{6+\omega}/\var | Helped |
| Use kernelized learning instead of prior bandit learning | Graphic matroid congestion games · Graphic matroid congestion games, bandit | runtime to ε-CCE: \widetilde{\mathcal{O}}(|V|^{29}/\varepsilon^2) -> \widetilde{\mathcal{O}}\big({|E|^3|V|^6(|V|^{\omega-1}+|E|)}/{\vareps | Helped |
| Use kernelized learning instead of prior bandit learning | Network congestion games · Network congestion games, bandit | runtime to ε-CCE: \widetilde{\mathcal{O}}(|E|^9K^{10}/\varepsilon^2) -> \widetilde{\mathcal{O}}(|E|^{2+\omega}K^4/\varepsilon^3) | Helped |
| Use kernelized learning instead of prior semi-bandit learning | Network congestion games · Network congestion games, semi-bandit | runtime to ε-CCE: \widetilde{\mathcal{O}}(|E|^{1+\omega}K^3/\varepsilon^2) -> \widetilde{\mathcal{O}}(|E|^{1+\omega}K^2/\varepsilon^2) | Helped |
Limitations
- Bandit regret has d and m dependence that is worse than the optimal expected-regret bound for semi-bandit (sqrt(m) factor)
- Bandit-setting epsilon-CCE runtime scales as 1/eps^3 rather than 1/eps^2
- Results are theoretical; no empirical experiments reported in the provided text
Experimental setup
Metrics: runtime to epsilon-CCE regret bound
Baselines: Leon et al. Zimmert and Lattimore Beaglehole et al. Bartlett et al. Dani et al.
Builds on: GeometricHedge kernelized MWU implicit exploration barycentric spanners optimistic MWU
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