Research map / Reinforcement learning / Visual and representation RL
On Reinforcement Learning for Full-Length Game of StarCraft
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| combine combat network targeting with fixed-position combat-rule attacks (ablation) | Hierarchical StarCraft II agent · SC2LE simple64, difficulty levels 1-9 | winning rate | Helped |
| train first on lower difficulty and transfer the model to higher difficulty (ablation) | Combat Network agent · SC2LE difficulty level-7 | winning rate | Helped |
| initialize combat network training with controller and base-network parameters trained using combat rule (ablation) | Combat Network agent · SC2LE difficulty level-2 | learning performance | Helped |
| update controller and sub-policies alternately rather than simultaneously (ablation) | Hierarchical agent · SC2LE difficulty level-7 | training stability | Helped |
| use hierarchical controller and sub-policies rather than a single policy while retaining macro-actions (ablation) | StarCraft II agent · SC2LE difficulty level-7 | final performance | Helped |
| retain expert-derived macro-actions while removing the controller and sub-policies (ablation) | StarCraft II agent · SC2LE low difficulty levels | learning performance | No clear effect |
| use Win/Loss reward instead of handcrafted rewards (ablation) | Hierarchical Combat Network agent · SC2LE difficulty level-7 | performance | Hurt |
| use Blizzard score as reward instead of win-oriented handcrafted rewards (ablation) | Combat Network agent · SC2LE difficulty level-2 | winning rate | Hurt |
| increase episodes collected per iteration (ablation) | Combat Rule agent · SC2LE difficulty level-2 | training stability | Helped |
| use combat rule instead of combat network (ablation) | StarCraft II agent · SC2LE difficulty levels 1-9 | winning rate | Mixed |
Closest papers by meaning
- SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II (ICML 2021 · similarity 0.90)
- Episodic Exploration for Deep Deterministic Policies for StarCraft Micromanagement (ICLR 2017 · similarity 0.90)
- Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI (ICML 2019 · similarity 0.87)
- LLM-PySC2: Starcraft II learning environment for Large Language Models (NeurIPS 2025 · similarity 0.85)
- Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning (AAAI 2024 · similarity 0.85)
- Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games (NeurIPS 2024 · similarity 0.85)
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