Research map / Bandits and online learning / Multi-armed bandits
Robust Pure Exploration in Linear Bandits with Limited Budget
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use OptDesign-based experimental design (plus uniform-sampling comparison in GetArms) within sequential halving rounds | LinearExploration · Simulated linear bandit experiments (Figure 1) | probability of returning best arm | Helped |
| Remove adaptive rounds (single GetArms call spending full budget) (ablation) | LinearExploration · Simulated linear bandit experiments (Figure 1 and 2) | probability of returning best arm | Hurt |
| Increasing misspecification magnitude (||gamma||_inf up to 1/sqrt(d)) | LinearExploration · Simulated, T=80, n=20, d=3 | probability of returning best arm | Hurt |
Closest papers by meaning
- The Batch Complexity of Bandit Pure Exploration (ICML 2025 · similarity 0.92)
- Instance-Optimal Pure Exploration for Linear Bandits on Continuous Arms (ICML 2025 · similarity 0.91)
- Infrequent Exploration in Linear Bandits (NeurIPS 2025 · similarity 0.90)
- Greedy Algorithms for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure (NeurIPS 2025 · similarity 0.90)
- Forced Exploration in Bandit Problems (AAAI 2024 · similarity 0.90)
- Feasible Action Search for Bandit Linear Programs via Thompson Sampling (ICML 2025 · similarity 0.89)
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