Research map / Bandits and online learning / Multi-armed bandits
The Batch Complexity of Bandit Pure Exploration
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Gives an instance-dependent lower bound on batch complexity for fixed-confidence pure exploration and a general batched algorithm (PET) with near-matching batch and sample complexity guarantees for Top-k and thresholding bandits.
Problem
Fixed-confidence pure exploration in stochastic multi-armed bandits with few batches: how many batches are needed to keep sample complexity close to fully sequential algorithms.
Approach
Derives a batch-count lower bound from sequences of increasingly hard Gaussian instances linked by affine interpolation, and proposes Phased Explore then Track (PET), which explores uniformly until a worst-case confidence-set complexity matches the phase budget, then samples Track-and-Stop-like in at most two batches per phase.
Key results
- PET achieves batch complexity bounded by log2(T*_b/T0)+5 and expected sample complexity with dominant term 48K T* ln T*, matching the log(T*/T_min) batch lower bound up to constants.
- In 10-arm BAI experiments with delta=0.05 over 1000 runs, PET uses similarly few batches as Opt-BBAI but has lower sample complexity.
- Batched Track-and-Stop shows high average sample complexity on a two-arm thresholding instance, while PET does not.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PET instead of Opt-BBAI | BAI, 10-arm instances · BAI, 10 arms | sample complexity | Helped |
| Use PET instead of Opt-BBAI | BAI, 10-arm instances · BAI, 10 arms | batch complexity | No clear effect |
| Use batched Track-and-Stop instead of PET | Thresholding bandit · Thresholding bandit, threshold 0.6, two arms | sample complexity | Hurt |
Surprising findings
- Batched Track-and-Stop performs sub-optimally on some thresholding instances, despite good performance on BAI.
Limitations
- Uniform exploration costs K T* samples, losing a factor K in sample complexity versus optimal.
- Lower bound depends on T_min and constants; it vanishes when T* is known exactly.
- Assumptions needed for the analysis hold on Top-k and thresholding but not generally shown for all pure exploration problems.
Experimental setup
Benchmarks: 10-arm best arm identification with Gaussian rewards two-arm thresholding bandit (threshold 0.6, means 0.5 and 0.6)
Metrics: sample complexity batch complexity
Baselines: Round Robin Track-and-Stop (batched modification) Opt-BBAI
Builds on: Track-and-Stop Opt-BBAI collaborative bandit lower bounds
Closest papers by meaning
- Breaking the $\log(1/\Delta_2)$ Barrier: Better Batched Best Arm Identification with Adaptive Grids (ICLR 2025 · similarity 0.92)
- Robust Pure Exploration in Linear Bandits with Limited Budget (ICML 2021 · similarity 0.92)
- Fast Pure Exploration via Frank-Wolfe (NeurIPS 2021 · similarity 0.91)
- Near Optimal Non-asymptotic Sample Complexity of 1-Identification (ICML 2025 · similarity 0.90)
- Nearly Tight Bounds for Exploration in Streaming Multi-Armed Bandits with Known Optimality Gap (AAAI 2025 · similarity 0.89)
- Instance-Optimal Pure Exploration for Linear Bandits on Continuous Arms (ICML 2025 · similarity 0.89)
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