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Greedy Algorithms for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure
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Characterizes exactly when the greedy (exploitation-only) algorithm succeeds (sublinear regret) or fails (linear regret) in structured bandits and contextual bandits with a known finite reward structure, via self-identifiability vs. decoys, and extends to DMSO with arbitrary feedback.
Problem
When does the greedy (exploitation-only) algorithm achieve sublinear vs. linear regret in bandits with a known reward structure (structured bandits, contextual bandits, and decision-making with structured observations)?
Approach
Shows that greedy succeeds exactly when the instance is self-identifiable (fixing a suboptimal arm's expected reward identifies it as suboptimal given the reward class), and fails with positive probability whenever a decoy reward function exists; any non-degenerate algorithm succeeds under self-identifiability.
Key results
- Greedy achieves O(log t) expected regret under self-identifiability with rate (K/Gamma)^2 O(log t) for MAB.
- If a decoy exists, Greedy with one warm-up sample per arm gets stuck on the decoy arm with probability at least e^{-O(K/Gamma^2)}, giving linear regret.
- Linear bandits and discretized Lipschitz bandits admit decoys for almost all instances, while linear contextual bandits are self-identifiable when context sets are sufficiently diverse.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Require self-identifiability in a finite structured bandit | Greedy on StructuredMAB · StructuredMAB | regret growth: linear regret -> sublinear regret | Helped |
| Allow a decoy reward function and one warm-up sample per arm | Greedy on StructuredMAB · StructuredMAB | regret growth: sublinear regret -> linear regret | Hurt |
| Require self-identifiability in a contextual bandit | Greedy on StructuredCB · StructuredCB | regret growth: linear regret -> sublinear regret | Helped |
| Use GreedyMLE with self-identifiability for structured observations | GreedyMLE on DMSO · DMSO | regret growth: linear regret -> sublinear regret | Helped |
| Use ε-self-identifiability for an infinite reward structure | Greedy on StructuredMAB · StructuredMAB with an infinite function class | expected regret: T_0 + (K/\varepsilon)^2 \cdot O(\log t) | Helped |
| Use a sufficiently diverse context set with linear rewards | Greedy on linear contextual bandits · Linear contextual bandits | regret growth | Helped |
| Use a low-dimensional context set with linear rewards under the stated conditions | Greedy on linear contextual bandits · Linear contextual bandits | regret growth | Hurt |
| Use Lipschitz reward structures | Greedy on Lipschitz bandits · Discretized Lipschitz bandits | regret growth | Hurt |
Surprising findings
- Greedy fails for almost all instances of linear, Lipschitz, and polynomial bandits, contrary to the common view that exploration is necessary only in worst cases.
- Self-identifiability is incomparable to the Graves-Lai coefficient being zero, so GLC does not capture greedy's per-instance behavior.
Limitations
- Negative results only give a positive but possibly very small failure probability, so constants are loose.
- Infinite reward structures are handled only by a partial characterization with an epsilon margin.
Experimental setup
Metrics: expected regret sublinear vs linear regret
Baselines: GreedyMLE Lipschitz bandit reward structures
Builds on: Decision-Making with Structured Observations linear bandits Lipschitz bandits bandits with regression oracles
Closest papers by meaning
- Local Anti-Concentration Class: Logarithmic Regret for Greedy Linear Contextual Bandit (NeurIPS 2024 · similarity 0.90)
- Factored-Reward Bandits with Intermediate Observations (ICML 2024 · similarity 0.90)
- Testing the Feasibility of Linear Programs with Bandit Feedback (ICML 2024 · similarity 0.90)
- Causal Bandits: The Pareto Optimal Frontier of Adaptivity, a Reduction to Linear Bandits, and Limitations around Unknown Marginals (ICML 2024 · similarity 0.90)
- Infrequent Exploration in Linear Bandits (NeurIPS 2025 · similarity 0.90)
- Active Context Selection Improves Simple Regret in Contextual Bandits (NeurIPS 2026 · similarity 0.89)
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