Research map / Bandits and online learning / Multi-armed bandits
Forced Exploration in Bandit Problems
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Proposes Forced Exploration (FE), a parameter-free bandit algorithm that alternates greedy selection with forced pulls scheduled by a non-decreasing sequence, with sliding-window and periodic-reset variants for piecewise-stationary settings, giving sub-Gaussian regret bounds.
Problem
Multi-armed bandits typically need reward-distribution parameters (e.g., sub-Gaussian variance, bounds, kurtosis) to run, which practitioners often lack, and this is worse in non-stationary settings.
Approach
Each round, an arm that has gone unpulled for at least f(r) steps is forced to be pulled; otherwise the greedy empirical-mean rule is used. The forcing sequence f(r) is non-decreasing, and it is periodically reset with a sliding window for non-stationary environments. The method needs no variance or bound information.
Key results
- Stationary regret bound for exponential forcing sequence is asymptotically O(me^{1/m}(log T)^2), which the authors say matches the lower-bound order but is not optimal.
- Remark gives a Gaussian regret bound of order sqrt(T) log T (up to K and log factors), and piecewise-stationary asymptotic bound O(sqrt(T B_T) log T) for constant B_T.
- In experiments, FE-Exp performs competitively with LB-SDA-LM and other non-parametric baselines on Gaussian and Bernoulli rewards; LB-SDA-LM is strongest on Bernoulli but weaker on Gaussian.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FE-EXP with exponential forced exploration | Forced Exploration (FE) · Stationary Gaussian and Bernoulli rewards | cumulative expected regret | Helped |
| Use LB-SDA-LM | Bandit algorithms · Stationary Bernoulli rewards | cumulative expected regret | Helped |
| Use LB-SDA-LM | Bandit algorithms · Stationary Gaussian rewards with unknown variance in (0,1) | cumulative expected regret | Hurt |
| Use constant or linear forced-exploration sequences (ablation) | FE · Stationary Gaussian and Bernoulli rewards | cumulative expected regret | No clear effect |
| Add a sliding window and periodic exploration-sequence reset (ablation) | FE-EXP · Piecewise-stationary Gaussian and Bernoulli rewards | cumulative expected regret | Helped |
| Use a constant rather than linear forced-exploration sequence (ablation) | SW-FE · Piecewise-stationary Gaussian and Bernoulli rewards | cumulative expected regret | Helped |
| Use SW-FE-EXP with exponential forced exploration (ablation) | SW-FE · Piecewise-stationary Gaussian and Bernoulli rewards | cumulative expected regret | Helped |
Surprising findings
- The authors note that a constant forcing sequence with f(r)=sqrt(T) in stationary settings cannot simply be reused in non-stationary settings, so they use sqrt(tau) instead.
- The authors state that for logarithmic-regret impossibility results on light-tailed distributions, their exponential-sequence upper bound cannot be optimal.
Limitations
- Theoretical upper bounds for the exponential sequence are asymptotic and not optimal.
- Lattimore (2017) baseline was implemented with an approximate alternative, which the authors say may cause high variance in results.
- Experiments use only 100 (stationary) or 10 (non-stationary) runs and only Gaussian and Bernoulli rewards.
Experimental setup
Datasets: synthetic Gaussian bandit instances synthetic Bernoulli bandit instances
Benchmarks: synthetic Gaussian bandits (K=10, T=100000) synthetic Bernoulli bandits (K=10, T=100000) piecewise-stationary Gaussian and Bernoulli bandits (K=5, B_T=5, T=100000)
Metrics: cumulative expected regret
Baselines: LB-SDA-LM Lattimore (2017) algorithm approximation SW-LB-SDA CUSUM M-UCB SW-TS
Builds on: UCB Thompson Sampling SW-UCB explore-then-commit epsilon-greedy
Closest papers by meaning
- Lenient Regret for Multi-Armed Bandits (AAAI 2021 · similarity 0.91)
- Recovering Bandits (NeurIPS 2019 · similarity 0.91)
- A Closer Look at the Worst-case Behavior of Multi-armed Bandit Algorithms (NeurIPS 2021 · similarity 0.91)
- Multi-Armed Bandits with Minimum Aggregated Revenue Constraints (ICLR 2026 · similarity 0.90)
- Adaptive Regret for Bandits Made Possible: Two Queries Suffice (ICLR 2024 · similarity 0.89)
- Greedy Algorithms for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure (NeurIPS 2025 · similarity 0.89)
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