atlas

Research map / Bandits and online learning / Multi-armed bandits

Forced Exploration in Bandit Problems

AAAI 2024 · Bandits and online learning › Multi-armed bandits · approach: Non-stationary and structured-reward bandits · 1 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Forced Exploration (FE), a parameter-free bandit algorithm that alternates greedy selection with forced pulls scheduled by a non-decreasing sequence, with sliding-window and periodic-reset variants for piecewise-stationary settings, giving sub-Gaussian regret bounds.

Problem

Multi-armed bandits typically need reward-distribution parameters (e.g., sub-Gaussian variance, bounds, kurtosis) to run, which practitioners often lack, and this is worse in non-stationary settings.

Approach

Each round, an arm that has gone unpulled for at least f(r) steps is forced to be pulled; otherwise the greedy empirical-mean rule is used. The forcing sequence f(r) is non-decreasing, and it is periodically reset with a sliding window for non-stationary environments. The method needs no variance or bound information.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use FE-EXP with exponential forced explorationForced Exploration (FE) · Stationary Gaussian and Bernoulli rewardscumulative expected regretHelped
Use LB-SDA-LMBandit algorithms · Stationary Bernoulli rewardscumulative expected regretHelped
Use LB-SDA-LMBandit algorithms · Stationary Gaussian rewards with unknown variance in (0,1)cumulative expected regretHurt
Use constant or linear forced-exploration sequences (ablation)FE · Stationary Gaussian and Bernoulli rewardscumulative expected regretNo clear effect
Add a sliding window and periodic exploration-sequence reset (ablation)FE-EXP · Piecewise-stationary Gaussian and Bernoulli rewardscumulative expected regretHelped
Use a constant rather than linear forced-exploration sequence (ablation)SW-FE · Piecewise-stationary Gaussian and Bernoulli rewardscumulative expected regretHelped
Use SW-FE-EXP with exponential forced exploration (ablation)SW-FE · Piecewise-stationary Gaussian and Bernoulli rewardscumulative expected regretHelped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic Gaussian bandit instances synthetic Bernoulli bandit instances

Benchmarks: synthetic Gaussian bandits (K=10, T=100000) synthetic Bernoulli bandits (K=10, T=100000) piecewise-stationary Gaussian and Bernoulli bandits (K=5, B_T=5, T=100000)

Metrics: cumulative expected regret

Baselines: LB-SDA-LM Lattimore (2017) algorithm approximation SW-LB-SDA CUSUM M-UCB SW-TS

Builds on: UCB Thompson Sampling SW-UCB explore-then-commit epsilon-greedy

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy