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Path Planning using Neural A* Search
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use differentiable A* rather than black-box A* optimization | Neural A* versus BB-A* · MP, Tiled MP, and CSM | Hmean: 42.1 (40.5, 43.6) -> 52.0 (50.7, 53.3); 31.1 (29.2, 33.0) -> 54.2 (52.6, 55.8); 35.6 (33.8, 37.4) -> 43.6 (41.7, 45.5) | Helped |
| use differentiable A* rather than black-box A* optimization | Neural A* versus BB-A* · SDD intra-scenes and inter-scenes | Chamfer distance: 152.2 (144.9, 159.1) -> 16.1 (13.2, 18.8); 134.3 (132.1, 136.4) -> 37.4 (35.8, 39.0) | Helped |
| add start and goal locations to encoder input (ablation) | Neural A* · MP | Opt: 67.0 (65.1, 68.8) -> 87.7 (86.6, 88.9) | Helped |
| add start and goal locations to encoder input (ablation) | Neural A* · MP | Hmean: 41.5 (40.2, 42.7) -> 52.0 (50.7, 53.3) | Helped |
| use VGG-16 instead of ResNet-18 backbone (ablation) | Neural A* · MP | Hmean: 49.2 (47.9, 50.5) -> 52.0 (50.7, 53.3) | Helped |
| use straight-through Gumbel-softmax instead of discretized activation (ablation) | Neural A* · MP | Opt: 0 | Hurt |
| use straight-through Gumbel-softmax instead of discretized activation (ablation) | Neural A* · MP | Exp: 0 | Hurt |
| use mean squared loss instead of mean L1 loss (ablation) | Neural A* · MP | Performance | No clear effect |
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