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System 1.x: Learning to Balance Fast and Slow Planning with Language Models

ICLR 2025 · Learning theory and algorithms › Combinatorial and search optimization · approach: Classical and HTN planning · 1 citations (OpenAlex)

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Proposes System-1.x, a controllable hybrid LLM planner that decomposes problems into sub-goals, routes easy ones to a fast System-1 and hard ones to a search-trained System-2, all fine-tuned from one Mistral-7B with LoRA using search traces.

Problem

LLM planners face a trade-off: direct plan generation (System-1) is cheap but inaccurate, while search-based planning (System-2) is accurate but token-expensive and infeasible for long plans. Users also lack a way to control this compute-accuracy trade-off.

Approach

A controller fine-tuned on one LLM decomposes a plan into sub-goals and labels each as easy (System-1) or hard (System-2), governed by a user-specified hybridization factor x; training data comes from a sliding-window split of gold search traces ranked by a hardness function, and test-time bias on the controller adjusts the System-2 share.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use hybrid System-1/System-2 planning with sub-goal decomposition instead of System 1 aloneMaze Navigation · Maze Navigationplan validity: 48.7% -> 70.4%Helped
use hybrid System-1/System-2 planning with sub-goal decomposition instead of truncated System 2Maze Navigation · Maze Navigationplan validity: 37.2% -> 70.4%Helped
add sub-goal decomposition to System-1.5 (ablation)Maze Navigation · Maze Navigationplan validity: 50.0 -> 70.4Helped
add sub-goal decomposition to System-1.5 (ablation)Blocksworld · Blocksworldplan validity: 28.0 -> 25.0Mixed
use neuro-symbolic System-1.5 with A* as System-2 instead of truncated A* aloneMaze Navigation · Maze Navigationplan validity: 31.0% -> 70.5%Helped
increase hybridization from x=0.5 to x=0.75System-1.5 · Maze Navigationplan validity: 70.4% -> 75.7%Helped
increase hybridization from x=0.5 to x=0.75System-1.5 · Maze Navigation#States-Explored: 13.6 -> 16.6Hurt
replace the trained controller with a random controller (ablation)System 1.5 · Maze Navigationplan validity: 79.5 -> 70.5Hurt
add sliding-window sub-goal decomposition (ablation)System-1.5 · Maze Navigationplan validity: 67.2 -> 70.4Helped
add sliding-window sub-goal decomposition (ablation)System-1.5 · Maze Navigation#States-Explored: 17.0 -> 13.6Helped
replace #Obstacles hardness with Manhattan Distance (ablation)System-1.5 controller · Maze Navigationplan validity: 79.5 -> 80.0No clear effect
add sub-goal decomposition (ablation)System-1.5 · Maze Navigationplan optimality: 78.7 -> 61.5Hurt

Surprising findings

Limitations

Experimental setup

Datasets: synthetic 5x5 maze planning problems synthetic Blocksworld problems

Benchmarks: Maze Navigation (5x5) Blocksworld (plan lengths 7-10 OOD)

Metrics: plan validity #states explored

Baselines: System-1 (direct plan generation) System-2 (A*-trace trained LLM) System-1.5 without sub-goal decomposition A* search Searchformer Stream-of-Search

Builds on: Stream-of-Search Searchformer A* search LoRA Dual-Process Theory

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