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Learning Cognitive Maps from Transformer Representations for Efficient Planning in Partially Observed Environments

ICML 2024 · Architectures and efficiency › Attention and transformers · approach: Transformer block and depth design · 1 citations (OpenAlex)

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Proposes TDB, a transformer with discrete vector-quantized bottlenecks whose active codes form a cognitive map that an external solver uses for shortest-path planning in partially observed, perceptually aliased environments.

Problem

Vanilla transformers and LSTMs trained for next-observation prediction do not learn an explicit, queryable world model and cannot plan efficiently in partially observed environments with perceptual aliasing.

Approach

Add one or more discrete (vector-quantized) bottlenecks on top of a causal transformer, train with multi-step or next-encoding (EMA teacher) prediction objectives, and extract an action-conditioned transition graph from bottleneck indices that an external shortest-path solver can query.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add next-encoding prediction to the single-step TDB objective (ablation)TDB (S=1, M=1) · 2D aliased roomsImpFallback (%): 6.61~(0.53) -> 99.20~(0.20)Helped
Predict the next 3 observations instead of only the next observation (ablation)TDB (S=1, M=1) · 2D aliased roomsImpFallback (%): 6.61~(0.53) -> 99.55~(0.13)Helped
Use M=4 bottlenecks instead of M=1 (ablation)TDB (S=3) · 2D aliased roomsTrainingAbove98: 8300~(284) -> 4000~(0)Helped
Use M=4 bottlenecks instead of M=1 (ablation)TDB (S=3) · 3D synthetic environmentsTrainingAfter1k (%): 28.05~(1.88) -> 99.63~(0.06)Helped
Use M=4 bottlenecks instead of M=1 (ablation)TDB · GINCTraining convergence steps: 13000 -> 5000Helped
Replace the standard discrete bottleneck with a clone-structured discrete bottleneck (ablation)TDB · 3D synthetic environmentsTraining convergenceHelped
Replace the standard discrete bottleneck with a clone-structured discrete bottleneck (ablation)TDB · In-context room learningStructure sharing across roomsHurt
Use vanilla transformer rollouts instead of a learned cognitive map and external solverPath planning in 2D aliased rooms · 2D aliased roomsImpFallback (%): 99.55~(0.13) -> 29.53~(0.75)Hurt
Use a single-step TDB objective without multi-step or next-encoding prediction (ablation)TDB (S=1, M=1) · 2D aliased roomsImpFallback (%): 99.55~(0.13) -> 6.61~(0.53)Hurt

Surprising findings

Limitations

Experimental setup

Datasets: synthetic 2D aliased rooms aliased cubes simulated 3D environments GINC

Benchmarks: GINC in-context learning test set 2D aliased rooms path planning 3D synthetic environments aliased cubes

Metrics: TestAccu ImpFallback RatioSP NormGED in-context accuracy

Baselines: vanilla transformer LSTM CSCG

Builds on: vector quantization (VQ-VAE) clone-structured causal graphs decision transformer BYOL-style EMA teacher

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