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Generalizable Motion Planning via Operator Learning

ICLR 2025 · Probabilistic and scientific modeling › Differential equations and PDEs · approach: Neural operators for general geometries · 0 citations (OpenAlex)

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Proposes a Planning Neural Operator (PNO) that learns the Eikonal PDE solution operator from cost maps to value functions, enabling zero-shot super-resolution, cross-environment generalization, and use as an epsilon-consistent A* heuristic.

Problem

Motion planning value function prediction is costly with classical numerical Eikonal solvers and PINN-based neural planners require retraining per environment; learned value functions also may generalize poorly across resolutions, environments, and goals.

Approach

Recast value function approximation as learning a single neural operator from cost-function space to value-function space via the Eikonal PDE; extend FNO with a hard-encoded smoothed obstacle indicator (from an FNO-predicted SDF) in Fourier layers and a non-negative-weight Deepnorm projection that enforces the triangle inequality for goal generalization; use the output as an eroded epsilon-consist

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add obstacle geometry encoding to FNO (ablation)PNO · MovingAI synthetic obstacle mapsrelative L2 error: 0.1996 -> 0.0985Helped
add obstacle geometry encoding to FNO (ablation)PNO · MovingAI real-world city maps 1024²relative L2 error: 0.7692 -> 0.4315Helped
add Deepnorm layer to DAFNO (ablation)PNO · MovingAI real-world city maps 1024²relative L2 error: 0.4315 -> 0.2034Helped
add Deepnorm layer to DAFNO (ablation)PNO · MovingAI synthetic obstacle maps 64²relative L2 error: 0.0985 -> 0.1136Hurt
add PINN loss (ablation)PNO · MovingAI synthetic maps 64²relative L2 error: 0.1136 -> 0.0698Helped
add PINN loss (ablation)PNO · MovingAI real-world city maps 1024²relative L2 error: 0.2034 -> 0.1842Helped
add obstacle erosion to PNO heuristic (ablation)A* with PNO heuristic · MovingAI 2D city 256²path length: 144.88 -> 144.05Helped
add obstacle erosion to PNO heuristic (ablation)A* with PNO heuristic · MovingAI 2D city 256²epsilon suboptimality estimate: 1.005 -> 1.000Helped
use PNO heuristic with erosion instead of Euclidean normA* · MovingAI 2D city 256²nodes expanded: 3310 -> 2024Helped

Surprising findings

Limitations

Experimental setup

Datasets: Grid-world dataset (VIN) MovingAI 2D city maps iGibson building dataset HouseExpo synthetic 64x64 obstacle dataset

Benchmarks: MovingAI lab 2D city maps iGibson 3D scenes Grid-world 8^2/16^2/28^2 4-DOF manipulator C-space

Metrics: relative L2 error success rate computation time nodes expanded path length epsilon suboptimality

Baselines: FMM VIN IEF2D NTFields P-NTFields FNO DAFNO A* RRT RRT*

Builds on: Fourier neural operator Domain-Agnostic Fourier Neural Operator NTFields A*

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