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Let’s be Honest: An Optimal No-Regret Framework for Zero-Sum Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Play averaged rather than auxiliary OMD iterates | OMD in honest zero-sum games · Two-player zero-sum games, honest | honest regret: O(\log T) | Helped |
| Use horizon-independent mixing steps in ROMD | Optimistic mirror descent against arbitrary play · Arbitrary sequence of convex functions | adversarial regret: O(\sqrt{T}) | Helped |
| Bridge OMD and ROMD with synchronized signaling | Decentralized zero-sum game learning · Two-player zero-sum games | game value error: O\l( \frac{1}{T}\r) | Helped |
| Use LbH instead of modified OMD | Decentralized zero-sum game learning · Two-player zero-sum games, adversarial | adversarial regret: O(\sqrt{T}\log T) -> O(\sqrt{T}) | Helped |
| Use LbH instead of modified OMD | Decentralized zero-sum game learning · Two-player zero-sum games | game value error: O\l(T^{-1}{\log T}\r) -> O\l(T^{-1}\r) | Helped |
| Use LbH instead of the prior complicated method | Decentralized zero-sum game learning · Two-player zero-sum games | game value error: O(T^{-1}{\log^{\frac{3}{2}} T}) -> O\l(T^{-1}\r) | Helped |
| Replace doubling b with b \leftarrow (1+\epsilon)b (ablation) | Let's Be Honest (LbH) OMD · Two-player zero-sum games | convergence rates | No clear effect |
| Play b^2-1 rather than b^4-1 ROMD rounds (ablation) | Let's Be Honest (LbH) OMD · Two-player zero-sum games | convergence rates | No clear effect |
| Use LbH instead of m-OMD | Decentralized zero-sum game learning · Adversarial setting, random payoff matrices | regret | Mixed |
| Use LbH instead of horizon-tuned m-OMD | Decentralized zero-sum game learning · Honest setting, random payoff matrices | game value error | Helped |
Closest papers by meaning
- Optimistic Mirror Descent Either Converges to Nash or to Strong Coarse Correlated Equilibria in Bimatrix Games (NeurIPS 2022 · similarity 0.92)
- Optimism Without Regularization: Constant Regret in Zero-Sum Games (NeurIPS 2025 · similarity 0.91)
- Convergence of No-Swap-Regret Dynamics in Self-Play (NeurIPS 2024 · similarity 0.89)
- Best of Both Worlds: Regret Minimization versus Minimax Play (ICML 2025 · similarity 0.89)
- Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback (NeurIPS 2025 · similarity 0.89)
- Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms (NeurIPS 2024 · similarity 0.89)
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