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Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning

ICLR 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Cooperative MARL algorithms · 3 citations (OpenAlex)

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Proposes EMU, which combines a trainable conditional autoencoder (dCAE) for semantic episodic memory embeddings with an episodic incentive reward based on state desirability, to speed up and stabilize cooperative MARL on SMAC and Google Research Football.

Problem

Cooperative MARL learns slowly and often gets stuck in local optima on complex tasks; conventional episodic control with random projections yields semantically poor memory recall and can converge to local optima.

Approach

Learn a state embedding (dCAE) that clusters states by their episodic return and reconstructs the state conditioned on timestep, then add an episodic incentive reward r^p = gamma * N_xi/N_call * (H - max Q_target) that is nonzero only for desirable transitions, replacing the fixed-weight episodic-control regularizer.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use dCAE embedding instead of random projection (ablation)EMU without episodic incentive · 3s_vs_5z and 5m_vs_6moverall win-rate: 0.413 -> 0.514; 0.646 -> 0.677Helped
Use dCAE embedding instead of EmbNet (ablation)EMU without episodic incentive · 3s_vs_5z and 5m_vs_6moverall win-rate: 0.443 -> 0.514; 0.687 -> 0.677Mixed
Set δ to 1.3e-2 with EmbNet instead of dCAE (ablation)EMU without episodic incentive · 3s_vs_5z and 5m_vs_6moverall win-rate: 0.101 vs 0.518; 0.001 vs 0.643Hurt
Add state reconstruction loss and timestep conditioning (dCAE) rather than EmbNet (ablation)EMU without episodic incentive · SMAC mapstraining efficiencyHelped
Remove episodic incentive (ablation)EMU (QPLEX) and EMU (CDS) · Super-hard SMAC mapslearning performanceHurt
Use conventional episodic control instead of episodic incentive (ablation)EMU (QPLEX-No-EI) and EMU (CDS-No-EI) · Super-hard SMAC mapsperformance variation across seedsHurt
Use curiosity-based intrinsic reward (ablation)EMU · Super-hard SMAC except corridorperformanceHurt
Use diversity-based exploration reward (ablation)EMU · Easy and hard SMAC mapsperformanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: SMAC Google Research Football

Benchmarks: SMAC Google Research Football

Metrics: test win-rate overall win-rate

Baselines: QMIX QPLEX CDS EMC

Builds on: EMC QPLEX CDS EMDQN PyMARL

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