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Graying the black box: Understanding DQNs

ICML 2016 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 56 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Eject trajectories predicted likely to be low-reward using the SAMDP modelDQN on Breakout · Breakoutaverage trajectory reward: 36%Helped
Eject trajectories predicted likely to be low-reward using the SAMDP modelDQN on Seaquest · Seaquestaverage trajectory reward: 20%Helped
Eject trajectories predicted likely to be low-reward using the SAMDP modelDQN on Pacman · Pacmanaverage trajectory reward: 4.7%Helped
Select SAMDP by intersecting top-ranked models over four criteria instead of using random clusters (ablation)SAMDP model selection · Atari gamesall four evaluation criteria: none of 10000 random models scored betterHelped
Greedy SAMDP policy compared against top vs bottom rewarded trajectoriesSAMDP · Atari gamescorrelation with transition matricesHelped

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