Research map / 3D vision / Face and shape
GPAvatar: Generalizable and Precise Head Avatar from Image(s)
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Proposes GPAvatar, a one-shot/few-shot generalizable 3D head avatar framework that uses a FLAME point-cloud-driven expression field and multi tri-planes attention fusion to reconstruct and reenact heads in a single forward pass.
Problem
Reconstructing animatable 3D head avatars from one or a few unseen portrait images with precise expression control, multi-view consistency, and generalization to new identities, without test-time optimization.
Approach
A dynamic point-based expression field attaches learnable features to FLAME vertices and queries neighbors globally with relative position encoding, so expressions move the feature field directly; a Multi Tri-planes Attention module fuses canonical tri-planes from an arbitrary number of input images.
Key results
- On VFHQ self-reenactment, one-input GPAvatar reaches PSNR 22.08 and LPIPS 0.177 vs. 20.07 and 0.204 for the best baseline HideNeRF.
- On HDTF self-reenactment, one-input GPAvatar reaches PSNR 24.21 and AKD 3.06 vs. 21.38 and 4.33 for HideNeRF.
- Two-input MTA improves VFHQ PSNR to 22.86 and Four-in to 23.49, and training takes about 50 GPU hours on 2 A100s with 15 FPS inference.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GPAvatar One-in instead of the strongest listed baseline | GPAvatar · VFHQ self-reenactment | PSNR: 20.07 -> 22.08 | Helped |
| use GPAvatar One-in instead of the strongest listed baseline | GPAvatar · VFHQ self-reenactment | LPIPS: 0.204 -> 0.177 | Helped |
| use GPAvatar One-in instead of the strongest listed baseline | GPAvatar · VFHQ self-reenactment | AED: 0.497 -> 0.434 | Helped |
| use GPAvatar One-in instead of the strongest listed baseline | GPAvatar · VFHQ self-reenactment | AKD: 4.53 -> 3.53 | Helped |
| use GPAvatar One-in instead of HideNeRF | GPAvatar · HDTF self-reenactment | PSNR: 21.91 -> 24.21 | Helped |
| use GPAvatar One-in instead of HideNeRF | GPAvatar · HDTF self-reenactment | LPIPS: 0.147 -> 0.131 | Helped |
| use GPAvatar One-in instead of HideNeRF | GPAvatar · HDTF self-reenactment | AED: 0.499 -> 0.427 | Helped |
| use GPAvatar One-in instead of StyleHeat | GPAvatar · HDTF self-reenactment | AKD: 3.69 -> 3.06 | Helped |
| add the point-based expression field (ablation) | GPAvatar · VFHQ self-reenactment | AED: 0.576 -> 0.434 | Helped |
| use global rather than local point sampling (ablation) | GPAvatar PEF · VFHQ self-reenactment | AED: 0.518 -> 0.434 | Helped |
| reduce the point cloud to 2,000 points (ablation) | GPAvatar PEF · VFHQ self-reenactment | AED: 0.434 -> 0.497 | Hurt |
| reduce queried neighbors from 8 to 4 (ablation) | GPAvatar PEF · VFHQ self-reenactment | AED: 0.434 -> 0.514 | Hurt |
Surprising findings
- Cross-identity CSIM on VFHQ is slightly lower for GPAvatar (0.558) than HideNeRF (0.558 tie-level) and on HDTF HideNeRF has higher cross-identity CSIM (0.803 vs 0.790), indicating identity transfer is not uniformly best.
Limitations
- Shoulders and body below the neck are not controllable; shoulder position stays close to the input image.
- Hair, tongue and other non-FLAME regions cannot be explicitly controlled.
- Inference runs at about 15 FPS, below the real-time target of 30 FPS.
Experimental setup
Datasets: VFHQ HDTF
Benchmarks: VFHQ HDTF
Metrics: PSNR SSIM LPIPS CSIM L1 AED APD AKD
Baselines: ROME StyleHeat OTAvatar Next3D HideNeRF
Builds on: GFPGAN Point-NeRF NeRFace FLAME StyleGAN
Closest papers by meaning
- GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections (CVPR 2025 · similarity 0.92)
- GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians (AAAI 2025 · similarity 0.89)
- HRAvatar: High-Quality and Relightable Gaussian Head Avatar (CVPR 2025 · similarity 0.89)
- High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field (AAAI 2024 · similarity 0.88)
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians (CVPR 2024 · similarity 0.88)
- Generalizable and Animatable Gaussian Head Avatar (NeurIPS 2024 · similarity 0.88)
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